Saturday, 27 May 2017 03:00
ENDLESS SPACE 2 V1.0.5 S5 GOLD-Public (64-bit)

Click on buttons to toggle visibility. Click on STACK buttons to toggle visibility of stack traces.

03:00:07:633STACKStarting the application, version is V1.0.5 S5 GOLD-Public (64-bit)...

Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:07:634STACKRunning 64-bit mode...

Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:07:635STACKGame directory is "C:\Users\b0ksah\Documents\Endless Space 2".

Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:07:635STACK[Steam] Available game languages are 'english,german,french,koreana,spanish,schinese,tchinese,russian,polish,brazilian', current game language is 'english'.

Amplitude.Unity.Framework.Application+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:07:635STACK[Steam] Steam user id is '0x011000010338ce02'.

Amplitude.Unity.Framework.Application+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:07:635STACK[Steam] Steam user name is 'b0ksah'.

Amplitude.Unity.Framework.Application+c__Iterator9:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:07:635STACKLoading registry file 'G:/Games/SteamLibrary/steamapps/common/Endless Space 2\Registry.xml'...

Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistry()
Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:07:635STACKRegistry file 'C:\Users\b0ksah\Documents\Endless Space 2\Registry.xml' does not exist.

Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistry()
Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:07:635STACKLoading registry file 'C:\Users\b0ksah\Documents\Endless Space 2\Users\54054402\Registry.xml'...

Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:LoadRegistry()
Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:07:758STACKAI assembly Amplitude.AI.Loader v1.0.1.0 loaded

AIManager+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:07:758STACKAI assembly Amplitude.AI.Common v1.0.0.0 loaded

AIManager+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:07:758STACKInitializing the Wwise sound engine...

Amplitude.Unity.Audio.AudioManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:07:758STACKSound engine initialized.

Amplitude.Unity.Audio.AudioManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:07:758STACK4 audio modules have been loaded.

Amplitude.Unity.Audio.AudioManager+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:07:758STACK646 LipSync Data successfully loaded

Amplitude.Unity.Audio.LipSyncManager+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:07:758STACKPlaying with 2 downloadable content(s): Collector Edition, Digital Deluxe Upgrade.

DownloadableContentManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:07:758STACKHello 'b0ksah'!

Amplitude.Unity.Steam.SteamManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:07:758STACKChanging display settings to 1920x1080, 119Hz...

Amplitude.Unity.Video.VideoManager:ChangeDisplaySettings()
Amplitude.Unity.Video.VideoManager+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:07:758STACK... switching to 1920x1080 (119) Fullscreen...

Amplitude.Unity.Video.VideoManager:ChangeDisplaySettings()
Amplitude.Unity.Video.VideoManager+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:07:758STACKSetting the general quality level to '4'.

Amplitude.Unity.Video.VideoManager:set_QualityLevel(System.Reflection.ParameterInfo)
Amplitude.Unity.Video.VideoManager+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:07:914STACKBinding service [IGPUColorEvolutionService] with context [AllwaysActivatedCamera] with an instance of type [GPUColorEvolutionManager]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GPUColorEvolutionManager+c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:07:914STACKCurrent game language is 'english'.

Amplitude.Unity.Localization.LocalizationManager+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:07:914STACKResolution has been changed.

Amplitude.Unity.Video.VideoManager+c__Iterator1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:07:914STACKCameraManager.VideoSettingsService_ResolutionChange.

CameraManager:VideoSettingsService_ResolutionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Video.VideoManager+c__Iterator1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:07:914STACKResetting Camera Aspect has been changed 1.777778 -> 1.777778.

CameraManager:VideoSettingsService_ResolutionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Video.VideoManager+c__Iterator1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:07:914STACKVideoStateManager : Device lost

VideoStateManager:LateUpdate()

03:00:08:166STACKAI folder path: G:/Games/SteamLibrary/steamapps/common/Endless Space 2/Public/AI/Release/

AIManager+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:08:166STACKVideoStateManager : Device is no longer lost

VideoStateManager:LateUpdate()

03:00:08:259STACKMute rear channels (since we are in mono or stereo speaker configuration)

EndlessSpaceAudioModule:OnSpeakerConfigurationChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
EndlessSpaceAudioModule+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:08:259STACKThe audio manager is ready.

Amplitude.Unity.Audio.AudioManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:08:259STACKError message modal is disabled.

GuiManager+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:08:259STACKRuntime configuration is null or empty; using the default module 'Endless Space 2' as new configuration.

Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:08:259STACKLoading runtime module 'Endless Space 2'...

Amplitude.Unity.Runtime.Runtime+c__Iterator3:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:08:259STACKLoading runtime registry files...

Amplitude.Unity.Runtime.Plugins.RuntimeRegistryPlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:08:288STACKLoading plugin files for database of type 'GalaxyGeneratorWeightTableDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:08:298STACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryResourceDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:08:308STACKLoading plugin files for database of type 'Generator.Definitions.PlanetGameplayTypeDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:08:319STACKLoading plugin files for database of type 'Generator.Definitions.PlanetTemperatureDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:08:330STACKLoading plugin files for database of type 'Generator.Definitions.GalaxyShapeMergePlans'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:08:341STACKLoading plugin files for database of type 'Generator.Definitions.PlanetTierDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:08:351STACKLoading plugin files for database of type 'Generator.Definitions.PlanetPopulationCapacityGroupDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:08:362STACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryAnomalyDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:08:372STACKLoading plugin files for database of type 'StarSystemNodeDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:08:383STACKLoading plugin files for database of type 'SpecialNodeDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:08:393STACKLoading plugin files for database of type 'NodeVisibilityConditionsDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:08:602STACKLoading plugin files for database of type 'EntityActionDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:08:614STACKLoading plugin files for database of type 'DiplomaticRelationState'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:08:618STACKLoading plugin files for database of type 'DiplomaticAbilityDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:08:761STACKLoading plugin files for database of type 'ForeignAffairsConstructibleElement'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:08:774STACKLoading plugin files for database of type 'DiplomaticPressureEffectDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:08:776STACKLoading plugin files for database of type 'WarPointsRewardDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:08:781STACKLoading plugin files for database of type 'ContractStubDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:09:086STACKLoading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:09:102STACKLoading plugin files for database of type 'ResourceDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:09:112STACKLoading plugin files for database of type 'PlanetReserveDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:09:122STACKLoading plugin files for database of type 'PropagatedPlanetDescriptorDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:09:133STACKLoading plugin files for database of type 'PropagatedPlanetPropertyDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:09:144STACKLoading plugin files for database of type 'SystemDefenseThresholdDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:09:157STACKLoading plugin files for database of type 'PopulationDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:09:167STACKLoading plugin files for database of type 'PopulationAspirationDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:09:177STACKLoading plugin files for database of type 'HappinessStatusSetDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:09:203STACKLoading plugin files for database of type 'PopulationEventDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:09:214STACKLoading plugin files for database of type 'PopulationStateDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:09:244STACKLoading plugin files for database of type 'PopulationTrait'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:09:254STACKLoading plugin files for database of type 'PopulationPoliticalTraitDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:09:268STACKLoading plugin files for database of type 'PopulationModifiersTrait'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:09:279STACKLoading plugin files for database of type 'PopulationCollectionBonusTrait'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:09:290STACKLoading plugin files for database of type 'ResourceDepositDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:09:301STACKLoading plugin files for database of type 'AnomalyDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:09:338STACKLoading plugin files for database of type 'ShipDesignDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:09:349STACKLoading plugin files for database of type 'ShipRoleDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:09:539STACKLoading plugin files for database of type 'HullDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:09:617STACKLoading plugin files for database of type 'ModuleDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:09:621STACKLoading plugin files for database of type 'MedalDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:09:625STACKLoading plugin files for database of type 'RankDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:09:628STACKLoading plugin files for database of type 'RankPatternDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:09:636STACKLoading plugin files for database of type 'LevelUpRuleDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:09:645STACKLoading plugin files for database of type 'ShipConditionalConstructionEffectDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:09:670STACKLoading plugin files for database of type 'ShipDesignTemplateDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:09:844STACKLoading plugin files for database of type 'IndustryConstructibleElement'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:09:855STACKLoading plugin files for database of type 'AnomalyReductionDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:09:869STACKLoading plugin files for database of type 'PlanetCuriosityExpeditionDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:09:879STACKLoading plugin files for database of type 'RecipeIngredientDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:09:882STACKLoading plugin files for database of type 'RecipeSlotDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:09:887STACKLoading plugin files for database of type 'RecipeSpecialEffectDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:09:911STACKLoading plugin files for database of type 'PlanetColonizationConstructibleElement'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:10:278STACKLoading plugin files for database of type 'ScienceConstructibleElement'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:10:281STACKLoading plugin files for database of type 'TechnologyQuadrantDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:10:319STACKLoading plugin files for database of type 'TechnologyStageDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:10:336STACKLoading plugin files for database of type 'TechnologyLinkDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:10:347STACKLoading plugin files for database of type 'TechnologyHelperVariableDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:10:352STACKLoading plugin files for database of type 'UnlockDatatableElement'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:10:367STACKLoading plugin files for database of type 'EmpireImprovementDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:10:371STACKLoading plugin files for database of type 'TimeBubbleDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:10:375STACKLoading plugin files for database of type 'CostReduction'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:10:384STACKLoading plugin files for database of type 'ResourceConverterDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:10:387STACKLoading plugin files for database of type 'ConstructionRefundDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:10:395STACKLoading plugin files for database of type 'BailiffDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:10:403STACKLoading plugin files for database of type 'TemporaryEffectDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:10:411STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiWindowsStackDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:10:423STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiTooltipDescription'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:10:943STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiElement'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:11:107STACKLoading plugin files for database of type 'AllianceGuiElement'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:11:123STACKLoading plugin files for database of type 'GuiSorter'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:11:140STACKLoading plugin files for database of type 'GuiResourcePropertySet'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:11:155STACKLoading plugin files for database of type 'GuiPlanetTypeBaseStats'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:11:171STACKLoading plugin files for database of type 'GuiPlanetStatsModifier'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:11:187STACKLoading plugin files for database of type 'EncounterPlayTrajectoryDefinitionCollection'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:11:203STACKLoading plugin files for database of type 'GuiHighlightDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:11:218STACKLoading plugin files for database of type 'PanelFeatureModuleEffectsDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:11:228STACKLoading plugin files for database of type 'GuiCursor'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:11:237STACKLoading plugin files for database of type 'MouseCursorRule'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:11:284STACKCursorManager.LoadMouseRules

CursorManager:LoadMouseRules()
CursorManager:Update()

03:00:11:284STACKCursorManager.LoadMouseRules success with 15 rules

CursorManager:LoadMouseRules()
CursorManager:Update()

03:00:11:284STACKLoading plugin files for database of type 'Amplitude.Unity.View.Mapping.Xml.XmlMapping'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:11:290STACKLoading plugin files for database of type 'Palette'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:11:324STACKLoading plugin files for database of type 'FactionTrait'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:11:334STACKLoading plugin files for database of type 'FactionAffinity'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:11:341STACKLoading plugin files for database of type 'FactionAffinityMapping'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:11:345STACKLoading plugin files for database of type 'FactionTraitCategoryDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:11:353STACKLoading plugin files for database of type 'MinorFactionPersonalityDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:11:362STACKLoading plugin files for database of type 'PersonalityDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:11:383STACKLoading plugin files for database of type 'Faction'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:11:392STACKLoading plugin files for database of type 'MajorFaction'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:11:402STACKLoading plugin files for database of type 'MinorFaction'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:11:474STACKLoading plugin files for database of type 'EncounterArenaDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:11:494STACKLoading plugin files for database of type 'EncounterFlotillaMatchDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:11:501STACKLoading plugin files for database of type 'EncounterEntityDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:11:540STACKLoading plugin files for database of type 'EncounterPlayDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:11:544STACKLoading plugin files for database of type 'EncounterSequenceDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:11:547STACKLoading plugin files for database of type 'EncounterArrivalSequenceDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:11:556STACKLoading plugin files for database of type 'EncounterFormationDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:11:562STACKLoading plugin files for database of type 'EncounterTargetingRangeDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:11:570STACKLoading plugin files for database of type 'EncounterEventToRealizationEventDictionaryDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:11:578STACKLoading plugin files for database of type 'SalvoDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:11:601STACKLoading plugin files for database of type 'BattleActionDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:11:610STACKLoading plugin files for database of type 'SquadronMissionDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:11:617STACKLoading plugin files for database of type 'SquadronStanceDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:11:620STACKLoading plugin files for database of type 'SquadronStanceSelectorDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:11:629STACKLoading plugin files for database of type 'SquadronFormationDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:11:637STACKLoading plugin files for database of type 'SquadronMetaFormationDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:11:645STACKLoading plugin files for database of type 'RealizationEventDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:11:681STACKLoading plugin files for database of type 'BattleEffectDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:12:359STACKLoading plugin files for database of type 'CameraShotDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:12:366STACKLoading plugin files for database of type 'PoliticsDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:12:376STACKLoading plugin files for database of type 'GovernmentDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:12:420STACKLoading plugin files for database of type 'LawDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:12:425STACKLoading plugin files for database of type 'ElectionProcessTaskDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:12:429STACKLoading plugin files for database of type 'ElectionProcessDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:12:437STACKLoading plugin files for database of type 'SenatorInteractionDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:12:449STACKLoading plugin files for database of type 'ElectionActionDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:12:454STACKLoading plugin files for database of type 'PoliticsSupportStatusDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:12:462STACKLoading plugin files for database of type 'PoliticsExperienceStatusDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:12:470STACKLoading plugin files for database of type 'HeroAffinityDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:12:479STACKLoading plugin files for database of type 'HeroClassDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:12:487STACKLoading plugin files for database of type 'HeroPoliticsDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:12:496STACKLoading plugin files for database of type 'HeroSkillTreeDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:12:519STACKLoading plugin files for database of type 'HeroSkillDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:12:522STACKLoading plugin files for database of type 'HeroMasteryDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:12:529STACKLoading plugin files for database of type 'HeroUnlockGaugeDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:12:537STACKLoading plugin files for database of type 'ScoreProviderListDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:12:552STACKLoading plugin files for database of type 'HeroDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:14:726STACKLoading plugin files for database of type 'QuestDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:14:733STACKLoading plugin files for database of type 'QuestEffectDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:14:795STACKLoading plugin files for database of type 'QuestTriggeringProbabilityDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:14:827STACKLoading plugin files for database of type 'Droplist'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:16:628STACKLoading plugin files for database of type 'TutorialDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:16:658STACKLoading plugin files for database of type 'VictoryConditionDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:16:665STACKLoading plugin files for database of type 'GameStatisticDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:16:668STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:16:672STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementStatisticDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:16:679STACKLoading plugin files for database of type 'FleetNameMappingDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:16:712STACKLoading plugin files for database of type 'CuriosityDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:16:731STACKLoading plugin files for database of type 'CuriosityDroplist'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:16:740STACKLoading plugin files for database of type 'Amplitude.Unity.Game.Orders.OrderPolicySetup'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:16:754STACKLoading plugin files for database of type 'GameSettingDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:16:759STACKLoading plugin files for database of type 'GameSettingRestrictionDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:16:763STACKLoading plugin files for database of type 'TradingCompanyDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:16:771STACKLoading plugin files for database of type 'TradableCategoryDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:16:779STACKLoading plugin files for database of type 'TradableSubCategoryDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:16:800STACKLoading plugin files for database of type 'TradableDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:16:806STACKLoading plugin files for database of type 'MarketplaceAdvertisementDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:16:820STACKLoading plugin files for database of type 'TradingCompanyImprovementDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:17:044STACKLoading plugin files for database of type 'MarketplaceEventDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:17:070STACKLoading plugin files for database of type 'MinorStateDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:17:074STACKLoading plugin files for database of type 'ImprovementListDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:17:080STACKLoading plugin files for database of type 'PlanetImprovementMappingDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:17:088STACKLoading plugin files for database of type 'FleetMissionDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:17:238STACKLoading plugin files for database of type 'SystemDiscoverySequenceDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:17:244STACKLoading plugin files for database of type 'Amplitude.Unity.Framework.AnimationCurve'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:17:249STACKLoading plugin files for database of type 'GroundBattleViewerConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:17:255STACKLoading plugin files for database of type 'GroundBattleTroopTypeConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:17:263STACKLoading plugin files for database of type 'GroundBattleUnitConfig'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:17:271STACKLoading plugin files for database of type 'GroundBattleStrategyDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:17:283STACKLoading plugin files for database of type 'ManpowerUpgradeDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:17:289STACKLoading plugin files for database of type 'SystemSupervisorDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:17:319STACKLoading plugin files for database of type 'MinigameDefinition'...

Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:21:030STACKSpent 9.0708156 second(s) loading the module plugins.

Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:21:030STACKRuntime hash key = '90FA430FD6747508A396765A28586AE5'.

Amplitude.Unity.Runtime.Runtime+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:21:030STACKWaiting for Steam statistics and achievements reception callback...

Amplitude.Unity.Achievement.SteamAchievementManager:LoadStatistics()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
AchievementManager:Load()
AchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:21:030STACKWaiting for Steam statistics and achievements reception callback...

Amplitude.Unity.Achievement.SteamAchievementManager:LoadAchievements()
Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
Amplitude.Unity.Achievement.SteamAchievementManager:Load()
AchievementManager:Load()
AchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:21:030STACKAnimated Portrait 'DiplomaticPortraitLipSync' has no child LipSync component

DiplomaticPortraitLipSync:Initialize(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Awake()
UnityEngine.Object:Internal_CloneSingle(System.Reflection.ParameterInfo)
UnityEngine.Object:Instantiate(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStack:InstantiatePrefab(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStack:InstantiateWindows()
Amplitude.Unity.Gui.GuiManager:InstantiateWindows()
Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:21:030STACKThe windows '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' and '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' have the same type and should be used by name only.

Amplitude.Unity.Gui.GuiManager:InstantiateWindows()
Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:21:030STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeModifierItem:Init(System.Reflection.ParameterInfo)
AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
AgeModifierSet:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeManager:Init()
Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:21:030STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo)
AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo)
AgeModifierItem:Init(System.Reflection.ParameterInfo)
AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
AgeModifierSet:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeManager:Init()
Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:21:030STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeModifierItem:Init(System.Reflection.ParameterInfo)
AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
AgeModifierSet:ApplyTemplate()
AgeModifierSet:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeManager:Init()
Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:21:030STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo)
AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo)
AgeModifierItem:Init(System.Reflection.ParameterInfo)
AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
AgeModifierSet:ApplyTemplate()
AgeModifierSet:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeManager:Init()
Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:21:031STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeModifierItem:Init(System.Reflection.ParameterInfo)
AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
AgeModifierSet:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeManager:Init()
Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:21:031STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeModifierItem:Init(System.Reflection.ParameterInfo)
AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
AgeModifierSet:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeManager:Init()
Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:21:031STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo)
AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo)
AgeModifierItem:Init(System.Reflection.ParameterInfo)
AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
AgeModifierSet:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeManager:Init()
Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:21:031STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo)
AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo)
AgeModifierItem:Init(System.Reflection.ParameterInfo)
AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
AgeModifierSet:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeManager:Init()
Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:21:031STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeModifierItem:Init(System.Reflection.ParameterInfo)
AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
AgeModifierSet:ApplyTemplate()
AgeModifierSet:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeManager:Init()
Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:21:031STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo)
AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo)
AgeModifierItem:Init(System.Reflection.ParameterInfo)
AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
AgeModifierSet:ApplyTemplate()
AgeModifierSet:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeManager:Init()
Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:21:031STACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeModifierItem:Init(System.Reflection.ParameterInfo)
AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
AgeModifierSet:ApplyTemplate()
AgeModifierSet:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeManager:Init()
Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:21:031STACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo)
AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo)
AgeModifierItem:Init(System.Reflection.ParameterInfo)
AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
AgeModifierSet:ApplyTemplate()
AgeModifierSet:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeManager:Init()
Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:21:031STACKCaching reflection information for target class 'GuiValueController, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeModifierItem:Init(System.Reflection.ParameterInfo)
AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
AgeModifierSet:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeManager:Init()
Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:21:031STACKCaching reflection information for target class 'GuiBlurBackground, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeModifierItem:Init(System.Reflection.ParameterInfo)
AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
AgeModifierSet:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeManager:Init()
Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:21:031STACKTrying to add texture SliderThumb which already exists in the atlas

AgeAtlas:AddTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeAtlas:Init()
AgeManager:Init()
Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:21:031STACKRebuilding the texture atlas...

AgeAtlas:Build()
AgeManager:Init()
Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:21:031STACKLoaded 139 modifier templates

Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:21:031STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

AgeModifierItem:GetPropertyValue()
AgeModifierItem:GetTargetValue()
AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo)
AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo)
AgeControl:NotifyChange(System.Reflection.ParameterInfo)
AgeControlButton:OnResetInteraction()
AgeControl:Init()
AgeControl:Start()

03:00:21:032STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

AgeModifierItem:GetPropertyValue()
AgeModifierItem:GetTargetValue()
AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo)
AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo)
AgeControl:NotifyChange(System.Reflection.ParameterInfo)
AgeControlButton:OnResetInteraction()
AgeControl:Init()
AgeControl:Start()

03:00:21:032STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

AgeModifierItem:GetPropertyValue()
AgeModifierItem:GetTargetValue()
AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo)
AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo)
AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo)
AgeControl:NotifyChange(System.Reflection.ParameterInfo)
AgeControlButton:OnResetInteraction()
AgeControl:Init()
AgeControl:Start()

03:00:21:032STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

AgeModifierItem:GetPropertyValue()
AgeModifierItem:GetTargetValue()
AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo)
AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo)
AgeControl:NotifyChange(System.Reflection.ParameterInfo)
AgeControlButton:OnResetInteraction()
AgeControl:Init()
AgeControl:Start()

03:00:21:032STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

AgeModifierItem:GetPropertyValue()
AgeModifierItem:GetTargetValue()
AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo)
AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo)
AgeControl:NotifyChange(System.Reflection.ParameterInfo)
AgeControlButton:OnResetInteraction()
AgeControl:Init()
AgeControl:Start()

03:00:21:032STACKSteamClientCallbacks_UserStatsReceivedCallback

Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
Amplitude.Unity.Steam.SteamManager:FixedUpdate()

03:00:21:047STACKRuntimeState_Bootstrapper.End()

RuntimeState:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:21:047STACKRuntimeState_OutGame.Begin()

RuntimeState:Begin(System.Reflection.ParameterInfo)
RuntimeState_OutGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:21:047STACKLoading the outgame view...

OutGameView+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OutGameView:LoadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

03:00:21:047STACKForce Clear of AlwaysActiveCamera

OutGameView+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OutGameView:LoadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

03:00:22:525STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
CameraPreRenderHookHandler:Load()
CameraPreRenderHookHandler:Awake()

03:00:22:525STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
CameraPreRenderHookHandler:Load()
CameraPreRenderHookHandler:Awake()

03:00:22:525STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

03:00:22:526STACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...

GalaxyViewTechnique+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

03:00:22:526STACKIn Technique Battle, all galaxy view technique ancillaries have been ignited

GalaxyViewTechnique+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

03:00:22:526STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

03:00:22:526STACKIn Technique Battle, Load

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

03:00:22:526STACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

03:00:22:526STACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
PlanetoidRendererManager:LoadNoCoroutine()
PlanetoidRendererManager+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

03:00:22:526STACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0015015 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

03:00:22:526STACKIn Technique Battle, load rendering technique ancillaries TextRendererManager

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

03:00:22:526STACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
TextRendererManager+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

03:00:22:526STACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0.0005005 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

03:00:22:526STACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

03:00:22:526STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ScanViewBattleRenderer+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

03:00:22:526STACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0055168 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

03:00:22:526STACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

03:00:22:526STACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ProceduralGeometryRendererManager+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

03:00:22:526STACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0.0005004 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

03:00:22:526STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

03:00:22:526STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

03:00:22:526STACKBinding service [IInstancingRendererService] with context [Battle] with an instance of type [InstancingRenderer]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InstancingRenderer+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechnique+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

03:00:22:526STACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
CircleRendererManager+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechnique+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

03:00:22:527STACKIn Technique Prod, Waiting for the ignition of all galaxy view technique ancillaries...

GalaxyViewTechnique+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

03:00:22:527STACKIn Technique Prod, all galaxy view technique ancillaries have been ignited

GalaxyViewTechnique+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

03:00:22:527STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

03:00:22:527STACKIn Technique Prod, Load

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

03:00:22:527STACKIn Technique Prod, load rendering technique ancillaries InstancingRenderer

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

03:00:22:527STACKIn Technique Prod, the ancillary service 'InstancingRenderer' has been loaded in 0.0055053 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

03:00:22:527STACKIn Technique Prod, load rendering technique ancillaries CircleRendererManager

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

03:00:22:527STACKIn Technique Prod, the ancillary service 'CircleRendererManager' has been loaded in 0.0015012 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

03:00:22:527STACKChanging (push) global shader keyword from to INGAME_RENDERER

Amplitude.Unity.Graphics.HxGlobalShaderState:PushGlobalShaderKeyword(System.Reflection.ParameterInfo)
GalaxyViewTechnique:PushInsideShaderKeyword()
GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

03:00:22:527STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:Start()

03:00:22:886STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 128x128 to 256x128xARGBFloat

AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuLabel:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuLabel:DrawText(System.Reflection.ParameterInfo)
MainMenuLabel:Update()

03:00:22:887STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x128 to 256x256xARGBFloat

AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuLabel:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuLabel:DrawText(System.Reflection.ParameterInfo)
MainMenuLabel:Update()

03:00:22:887STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x256 to 512x256xARGBFloat

AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuLabel:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuLabel:DrawText(System.Reflection.ParameterInfo)
MainMenuLabel:Update()

03:00:22:887STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x256 to 512x512xARGBFloat

AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuLabel:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuLabel:DrawText(System.Reflection.ParameterInfo)
MainMenuLabel:Update()

03:00:22:887STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x512 to 1024x512xARGBFloat

AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuLabel:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MainMenuLabel:DrawText(System.Reflection.ParameterInfo)
MainMenuLabel:Update()

03:00:22:887STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
Amplitude.Unity.Graphics.HxFxSystemManager:Load()
Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
Amplitude.Unity.Graphics.HxFxSystemManager:Start()

03:00:22:887STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
Amplitude.Unity.Graphics.HxFxSystemManager:Load()
Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
Amplitude.Unity.Graphics.HxFxSystemManager:Start()

03:00:22:887STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
Amplitude.Unity.Graphics.HxFxSystemManager:Load()
Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
Amplitude.Unity.Graphics.HxFxSystemManager:Start()

03:00:22:887STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
Amplitude.Unity.Graphics.HxFxSystemManager:Load()
Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
Amplitude.Unity.Graphics.HxFxSystemManager:Start()

03:00:22:887STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
Amplitude.Unity.Graphics.HxFxSystemManager:Load()
Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
Amplitude.Unity.Graphics.HxFxSystemManager:Start()

03:00:22:887STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
Amplitude.Unity.Graphics.HxFxSystemManager:Load()
Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
Amplitude.Unity.Graphics.HxFxSystemManager:Start()

03:00:22:887STACKIn HxFxManagerComponent Unable to find a component [GalaxyEncounter] in hierarchy.

HxFxSystemTimeParameterEncounter:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
Amplitude.Unity.Graphics.HxFxSystemManager:Load()
Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
Amplitude.Unity.Graphics.HxFxSystemManager:Start()

03:00:22:887STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LodServiceImplementation:Load()
LodServiceImplementation:.ctor(System.Reflection.ParameterInfo)
HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
Amplitude.Unity.Graphics.HxFxSystemManager:Load()
Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
Amplitude.Unity.Graphics.HxFxSystemManager:Start()

03:00:22:887STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemManager:Load()
Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
Amplitude.Unity.Graphics.HxFxSystemManager:Start()

03:00:22:887STACKRelease Clear of AlwaysActiveCamera

OutGameView+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:26:036STACKRebuilding the texture atlas...

AgeAtlas:Build()
AgeManager:SwitchHighDefinition(System.Reflection.ParameterInfo)
GuiManager+c__Iterator6:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:26:148STACKExpandQuadToRenderBuffer

AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo)
AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo)
AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo)
AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo)
AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo)
UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)

03:00:26:876STACKExpandQuadToRenderBuffer

AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo)
AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo)
AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo)
AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo)
AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo)
UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)

03:00:29:373STACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 128x128 to 256x128xARGBFloat

AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce()
AgePrimitiveLabel:UpdateQuadInfos()
AgePrimitiveLabel:UpdateRenderData()
AgePrimitive:UpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeScreen:UpdateGUI()
AgeRenderManager:UpdateGUI()
AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo)
AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo)
UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)

03:00:29:373STACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 128x128 to 256x256xARGBFloat

AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce()
AgePrimitiveLabel:UpdateQuadInfos()
AgePrimitiveLabel:UpdateRenderData()
AgePrimitive:UpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeScreen:UpdateGUI()
AgeRenderManager:UpdateGUI()
AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo)
AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo)
UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)

03:00:29:373STACKExpandQuadToRenderBuffer

AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo)
AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo)
AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo)
AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo)
AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo)
UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)

03:00:36:699STACKLoading file 'C:\Users\b0ksah\Documents\Endless Space 2\Save Files\AutoSave 138.zip'

GameManager:LoadGame(System.Reflection.ParameterInfo)
LoadSaveModalWindow+c__Iterator1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:36:764STACKRuntimeState_OutGame.End()

RuntimeState:End(System.Reflection.ParameterInfo)
RuntimeState_OutGame:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:764STACKRuntimeState_Lobby.Begin()

RuntimeState:Begin(System.Reflection.ParameterInfo)
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:764STACKThe session has been created; opening the session in 'Single' mode (default)...

RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:764STACKOnSessionChange: Opening.

Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:764STACKThe session has been opened.

RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:764STACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0

RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:764STACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.

RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:764STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 8 (GameSaveDescriptor).

RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:764STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 8 (clients).

RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:764STACK[ChatMessage] RECV: l:/sbs/8 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:764STACK[ChatMessage] RECV: l:/_turn/137 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:764STACK[ChatMessage] RECV: l:/sessionname/b0ksah's game (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:765STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:765STACK[ChatMessage] RECV: l:/owner/0 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:765STACK[ChatMessage] RECV: l:/version/281474977038341 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:765STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:765STACK[ChatMessage] RECV: l:/sbs/8 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:765STACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:765STACK[ILobbySlotProvider] RefreshLobbySlotCount(8)

Session:RefreshLobbySlotCount(System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnNumberOfSlotsChanged(System.Reflection.ParameterInfo)
RuntimeState_Lobby:Session_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:765STACK[ChatMessage] RECV: l:/competitorcount/8 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:765STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:765STACK[ChatMessage] RECV: l:/gamedifficulty/Easy (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:765STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:765STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:765STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:766STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:766STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:766STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:766STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:766STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:766STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:766STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:766STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:766STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:766STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:766STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:766STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:766STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:766STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:767STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:767STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:767STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:767STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:767STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:767STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:767STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:767STACK[ChatMessage] RECV: l:/score/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:767STACK[ChatMessage] RECV: l:/military/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:767STACK[ChatMessage] RECV: l:/supremacy/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:767STACK[ChatMessage] RECV: l:/conquest/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:767STACK[ChatMessage] RECV: l:/science/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:767STACK[ChatMessage] RECV: l:/economy/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:767STACK[ChatMessage] RECV: l:/wonder/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:767STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:768STACK[ChatMessage] RECV: l:/tutorialmode/Advanced (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:768STACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:768STACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:768STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:768STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:768STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:768STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:768STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:768STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:768STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:768STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:768STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:768STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:768STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:769STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:769STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:769STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:769STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:769STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:769STACK[ChatMessage] RECV: l:/galaxygenerationseed/7324 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:769STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:769STACK[ChatMessage] RECV: l:/runtimehash/90FA430FD6747508A396765A28586AE5 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:769STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:769STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:769STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:769STACK[ChatMessage] RECV: l:/owner/0 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:769STACK[ChatMessage] RECV: l:/version/281474977038341 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:770STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:770STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:770STACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...

Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:770STACK[ChatMessage] RECV: l:/sessionname/b0ksah's game (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:770STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:770STACK[ChatMessage] RECV: l:/owner/0 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:770STACK[ChatMessage] RECV: l:/version/281474977038341 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:770STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:770STACK[ChatMessage] RECV: l:/sbs/8 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:770STACK[ChatMessage] RECV: l:/_turn/137 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:770STACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:770STACK[ChatMessage] RECV: l:/competitorcount/8 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:770STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:770STACK[ChatMessage] RECV: l:/gamedifficulty/Easy (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:770STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:771STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:771STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:771STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:771STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:771STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:771STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:771STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:771STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:771STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:771STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:771STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:771STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:771STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:771STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:771STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:772STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:772STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:772STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:772STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:772STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:772STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:772STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:772STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:772STACK[ChatMessage] RECV: l:/score/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:772STACK[ChatMessage] RECV: l:/military/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:772STACK[ChatMessage] RECV: l:/supremacy/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:772STACK[ChatMessage] RECV: l:/conquest/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:772STACK[ChatMessage] RECV: l:/science/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:772STACK[ChatMessage] RECV: l:/economy/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:772STACK[ChatMessage] RECV: l:/wonder/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:773STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:773STACK[ChatMessage] RECV: l:/tutorialmode/Advanced (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:773STACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:773STACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:773STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:773STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:773STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:773STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:773STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:773STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:773STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:773STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:773STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:773STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:774STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:774STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:774STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:774STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:774STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:774STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:774STACK[ChatMessage] RECV: l:/galaxygenerationseed/7324 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:774STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:774STACK[ChatMessage] RECV: l:/runtimehash/90FA430FD6747508A396765A28586AE5 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:774STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:774STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:774STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:774STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:774STACK[ILobbySlotProvider] RefreshLobbySlotCount(8)

Session:RefreshLobbySlotCount(System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionOpened()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:774STACKOnSessionChange: Opened.

Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:774STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Session:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:775STACK[ChatMessage] RECV: l:/runtimehash/90FA430FD6747508A396765A28586AE5 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:775STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:775STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 8 (GameSaveDescriptor).

RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:775STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 8 (clients).

RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:775STACK[ChatMessage] RECV: l:/sbs/8 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
RuntimeState_Lobby:OnSessionCreated()
RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.SessionManager:CreateSession()
RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Amplitude.Unity.Runtime.RuntimeManager:Update()

03:00:36:775STACKSessionState_Opened.Begin()

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:775STACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...

Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:775STACK[ChatMessage] RECV: l:/sessionname/b0ksah's game (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:775STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:775STACK[ChatMessage] RECV: l:/owner/0 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:775STACK[ChatMessage] RECV: l:/version/281474977038341 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:775STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:775STACK[ChatMessage] RECV: l:/sbs/8 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:775STACK[ChatMessage] RECV: l:/_turn/137 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:775STACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:775STACK[ChatMessage] RECV: l:/competitorcount/8 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:775STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:775STACK[ChatMessage] RECV: l:/gamedifficulty/Easy (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:775STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:775STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:775STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:775STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:775STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:775STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:776STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:776STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:776STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:776STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:776STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:776STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:776STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:776STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:776STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:776STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:776STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:776STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:776STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:776STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:776STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:776STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:776STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:776STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:776STACK[ChatMessage] RECV: l:/score/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:776STACK[ChatMessage] RECV: l:/military/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:776STACK[ChatMessage] RECV: l:/supremacy/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:776STACK[ChatMessage] RECV: l:/conquest/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:777STACK[ChatMessage] RECV: l:/science/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:777STACK[ChatMessage] RECV: l:/economy/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:777STACK[ChatMessage] RECV: l:/wonder/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:777STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:777STACK[ChatMessage] RECV: l:/tutorialmode/Advanced (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:777STACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:777STACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:777STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:777STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:777STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:777STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:777STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:777STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:777STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:777STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:777STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:777STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:777STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:777STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:777STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:777STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:777STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:777STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:777STACK[ChatMessage] RECV: l:/galaxygenerationseed/7324 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:777STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:778STACK[ChatMessage] RECV: l:/runtimehash/90FA430FD6747508A396765A28586AE5 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:778STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:778STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:778STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:778STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:Reprocess()
SessionState_Opened:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:778STACKSessionState_Opened.End()

SessionState:End(System.Reflection.ParameterInfo)
SessionState_Opened:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:778STACKSessionState_OpenedAndReady.Begin()

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:778STACK[ChatMessage] RECV: q:/ready/0/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Session:SetLocalMemberReady(System.Reflection.ParameterInfo)
SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:787STACKSessionState_OpenedAndReady.End()

SessionState:End(System.Reflection.ParameterInfo)
SessionState_OpenedAndReady:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:787STACKSessionState_OpenedAndCounting.Begin()

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndCounting:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:802STACKSessionState_OpenedAndCounting.End()

SessionState:End(System.Reflection.ParameterInfo)
SessionState_OpenedAndCounting:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:802STACKSessionState_OpenedAndLaunching.Begin()

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:802STACK[ChatMessage] RECV: q:/ready/0/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Session:SetLocalMemberReady(System.Reflection.ParameterInfo)
SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:802STACK[ChatMessage] RECV: r:/0x011000010338ce02/q:/ready/0/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Session:SetLocalMemberReady(System.Reflection.ParameterInfo)
SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:802STACKLaunchAsync()

SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
SessionState_OpenedAndLaunching:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:829STACKLaunching the game server...

Session:IGameServerLauncher.Launch()
SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
SessionState_OpenedAndLaunching:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:830STACKGameServerState_InitializeServer

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:830STACKGameServerState_LaunchGame

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_LaunchGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:977STACK[IEndTurnService] RegisterValidator | Registered Method 'GuiNotificationManager.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
GuiNotificationManager+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Game+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:36:977STACKWaiting for the ignition of all game ancillaries...

Amplitude.Unity.Game.Game+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:36:977STACKLaunching the game client...

Session:IGameClientLauncher.Launch()
SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
SessionState_OpenedAndLaunching:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:977STACK[IEndTurnService] RegisterCanExecuteValidator | Registered Method 'GameClient.CanExecuteEndTurn'.

GameManager:RegisterCanExecuteValidator(System.Reflection.ParameterInfo)
GameClient:.ctor(System.Reflection.ParameterInfo)
Session:IGameClientLauncher.Launch()
SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
SessionState_OpenedAndLaunching:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:977STACKGameClientState_WaitingForServer

GameClientState:Begin(System.Reflection.ParameterInfo)
GameClientState_WaitingForServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:36:977STACKGameClientState_ConnectingToServer

GameClientState:Begin(System.Reflection.ParameterInfo)
GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:41:150STACKAll game ancillaries have been ignited.

Amplitude.Unity.Game.Game+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:150STACKLoading from archive 'C:\Users\b0ksah\Documents\Endless Space 2\Save Files\AutoSave 138.zip'...

GameManager+c__Iterator3:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:150STACK[ChatMessage] RECV: l:/_turn/137 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:set_Turn(System.Reflection.ParameterInfo)
GameManager+c__Iterator3:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:150STACKUsing path to archive: 'C:\Users\b0ksah\Documents\Endless Space 2\Save Files\AutoSave 138.zip'

GameManager+c__Iterator3:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:150STACKLoading my game...

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:150STACK[ChatMessage] RECV: l:/_turn/137 (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:set_Turn(System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:150STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:150STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator31:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:150STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:151STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:151STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:151STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:151STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator31:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:151STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:151STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:151STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:151STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:151STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator31:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:151STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:151STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:151STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:151STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:151STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator31:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:151STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:152STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:152STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:152STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:152STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator31:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:152STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:152STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:152STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:152STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:152STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator31:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:152STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:152STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:152STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:152STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:152STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator31:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:152STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:152STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:153STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:153STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:153STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator31:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:153STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:153STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:153STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:153STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:153STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator31:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:153STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:153STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:153STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:153STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator31:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:153STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:153STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:153STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:154STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator31:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:154STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:154STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:154STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:154STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator31:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:154STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:154STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:154STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:154STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator31:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:154STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:154STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:154STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:154STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator31:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:154STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:154STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:155STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:155STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator31:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:155STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:155STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:155STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:155STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator31:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:155STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:155STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:155STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:155STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator31:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:155STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:155STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:155STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:155STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator31:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:155STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:156STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:156STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:156STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator31:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:156STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:156STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:156STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:156STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator31:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:156STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:156STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfScience+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:156STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:156STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator31:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:156STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:156STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:156STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:156STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator31:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:156STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfTheTreasury+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:157STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

GameManager:RegisterValidator(System.Reflection.ParameterInfo)
DepartmentOfEducation+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine:RunUntilIsFinished()
Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:157STACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0.0005005 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:157STACKSessionState_OpenedAndLaunching.End()

SessionState:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:41:157STACKSessionState_OpenedAndLaunched.Begin()

SessionState:Begin(System.Reflection.ParameterInfo)
SessionState_OpenedAndLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:41:157STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
SessionState_OpenedAndLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:41:157STACKInitiate connection to server with steamIDRemote: 0x11000010338ce02, steamIDUser: 0x11000010338ce02.

GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:41:157STACKGot initiate connection response from server.

GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:41:157STACKEmpire index unset. Retrieved #0 from lobby slot.

GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:41:193STACKThe game ancillary (type of: GuiNotificationManager) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:193STACKSuccessfully connected to SteamGameServer.

GameClientState_ConnectingToServer:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:41:237STACKThe pathfinding service is ready.

PathfindingManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:237STACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0.0005004 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:237STACKGameClientState_ConnectedToServer

GameClientState:Begin(System.Reflection.ParameterInfo)
GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:41:237STACKGameClientState_LaunchGame

GameClientState:Begin(System.Reflection.ParameterInfo)
GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:41:237STACKDumping method set to 'Text'.

GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:41:237STACKWaiting for the game server to launch the game...

GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:41:283STACKThe game ancillary (type of: PositioningService) has been loaded (in 0.0005008 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:283STACKEmpire index unset. Retrieved #0 from lobby slot.

GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:41:284STACKEmpire index unset. Retrieved #0 from lobby slot.

GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:41:328STACKThe game ancillary (type of: VisibilityController) has been loaded (in 0.0005008 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:337STACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:347STACKThe game ancillary (type of: ShipDesignRepository) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:358STACKThe game ancillary (type of: ConstructibleRepository) has been loaded (in 0.0005005 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:367STACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0.0005005 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:377STACKThe game ancillary (type of: ColonizedStarSystemRepository) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:387STACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0.0005008 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:397STACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:407STACKThe game ancillary (type of: QuestManager) has been loaded (in 0.0005008 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:417STACKThe game ancillary (type of: DiplomaticAlliancesManager) has been loaded (in 0.0005005 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:426STACKThe game ancillary (type of: DiplomaticContractsManager) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:436STACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:446STACKThe game ancillary (type of: TradingCompanyRepository) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:456STACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:466STACKThe game ancillary (type of: DiplomaticWarManager) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:476STACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:486STACKThe game ancillary (type of: MinorManager) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:496STACKThe game ancillary (type of: FleetMissionManager) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:504STACKThe game ancillary (type of: GroundBattleRepository) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:515STACKThe game ancillary (type of: ServerGroundBattleRepository) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:524STACKThe game ancillary (type of: NodesVisibilityManager) has been loaded (in 0.0005004 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:534STACKThe game ancillary (type of: EternalImprovementManager) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:543STACKThe game ancillary (type of: TimeBubbleRepository) has been loaded (in 0.0005004 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:552STACKThe game ancillary (type of: MinigamesManager) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:561STACKThe game ancillary (type of: PopulationsManager) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:41:570STACKThe game ancillary (type of: GuardiansManager) has been loaded (in 0 second(s)).

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:595STACKFog of war texture format: RGB24.

VisibilityController:LoadFogOfWar(System.Reflection.ParameterInfo)
VisibilityController+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:595STACKThe colonized planet 'ColonizedPlanet#928' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:595STACKThe colonized planet 'ColonizedPlanet#2798' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:595STACKThe colonized planet 'ColonizedPlanet#18637' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:595STACKThe colonized planet 'ColonizedPlanet#934' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:595STACKThe colonized planet 'ColonizedPlanet#5493' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:595STACKThe colonized planet 'ColonizedPlanet#7652' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:595STACKThe colonized planet 'ColonizedPlanet#9749' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:595STACKThe colonized planet 'ColonizedPlanet#937' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:595STACKThe colonized planet 'ColonizedPlanet#3545' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:595STACKThe colonized planet 'ColonizedPlanet#21740' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:595STACKThe colonized planet 'ColonizedPlanet#940' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:595STACKThe colonized planet 'ColonizedPlanet#1630' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:595STACKThe colonized planet 'ColonizedPlanet#6464' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:595STACKThe colonized planet 'ColonizedPlanet#7396' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:595STACKThe colonized planet 'ColonizedPlanet#943' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:595STACKThe colonized planet 'ColonizedPlanet#5050' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:595STACKThe colonized planet 'ColonizedPlanet#7406' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:596STACKThe colonized planet 'ColonizedPlanet#8849' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:596STACKThe colonized planet 'ColonizedPlanet#946' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:596STACKThe colonized planet 'ColonizedPlanet#3291' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:596STACKThe colonized planet 'ColonizedPlanet#9014' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:596STACKThe colonized planet 'ColonizedPlanet#10421' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:596STACKThe colonized planet 'ColonizedPlanet#949' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:596STACKThe colonized planet 'ColonizedPlanet#10753' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:596STACKThe colonized planet 'ColonizedPlanet#15350' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:596STACKThe colonized planet 'ColonizedPlanet#18420' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:596STACKThe colonized planet 'ColonizedPlanet#5567' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:596STACKThe colonized planet 'ColonizedPlanet#952' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:596STACKThe colonized planet 'ColonizedPlanet#11207' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:596STACKThe colonized planet 'ColonizedPlanet#18658' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:596STACKThe colonized planet 'ColonizedPlanet#12153' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:596STACKThe colonized planet 'ColonizedPlanet#955' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:596STACKThe colonized planet 'ColonizedPlanet#7789' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:596STACKCan't find the element 'PopulationPoliticalTraitAtheist' in database of 'PopulationTrait'.

Amplitude.Unity.Xml.XmlNamedReference:GetInstancesFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Xml.XmlNamedReference:GetInstancesFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
PopulationDefinition:get_Traits()
PopulationDefinition+c__Iterator0:MoveNext()
PopulationDefinition:InitializeTraitDefinitions()
PopulationDefinition:InitializeModifiersProviders()
PopulationDefinition:get_PopulationModifiersProviders()
PopulationDefinition:GetDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Population:PopulationSaveCompatibilityHack()
Population:Load(System.Reflection.ParameterInfo)
PopulationStarSystem:Load(System.Reflection.ParameterInfo)
ColonizedStarSystem:LoadPopulation()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:596STACKCould not retrieve AffinityDeuyivans's traits in the PopulationTrait database. Skipping the trait.

PopulationDefinition+c__Iterator0:MoveNext()
PopulationDefinition:InitializeTraitDefinitions()
PopulationDefinition:InitializeModifiersProviders()
PopulationDefinition:get_PopulationModifiersProviders()
PopulationDefinition:GetDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Population:PopulationSaveCompatibilityHack()
Population:Load(System.Reflection.ParameterInfo)
PopulationStarSystem:Load(System.Reflection.ParameterInfo)
ColonizedStarSystem:LoadPopulation()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:596STACKThe colonized planet 'ColonizedPlanet#958' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:596STACKThe colonized planet 'ColonizedPlanet#23351' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:596STACKThe colonized planet 'ColonizedPlanet#23505' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:596STACKThe colonized planet 'ColonizedPlanet#961' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:596STACKThe colonized planet 'ColonizedPlanet#7522' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:596STACKThe colonized planet 'ColonizedPlanet#4595' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:597STACKThe colonized planet 'ColonizedPlanet#964' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:597STACKThe colonized planet 'ColonizedPlanet#967' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:597STACKThe colonized planet 'ColonizedPlanet#23452' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:597STACKThe colonized planet 'ColonizedPlanet#970' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:597STACKThe colonized planet 'ColonizedPlanet#7747' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:597STACKThe colonized planet 'ColonizedPlanet#9629' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:597STACKThe colonized planet 'ColonizedPlanet#13232' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:597STACKThe colonized planet 'ColonizedPlanet#973' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:597STACKThe colonized planet 'ColonizedPlanet#6945' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:597STACKThe colonized planet 'ColonizedPlanet#15468' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:597STACKThe colonized planet 'ColonizedPlanet#976' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:597STACKThe colonized planet 'ColonizedPlanet#9117' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:597STACKThe colonized planet 'ColonizedPlanet#12128' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:597STACKThe colonized planet 'ColonizedPlanet#979' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:597STACKThe colonized planet 'ColonizedPlanet#22524' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:597STACKThe colonized planet 'ColonizedPlanet#5575' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:597STACKThe colonized planet 'ColonizedPlanet#982' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:597STACKThe colonized planet 'ColonizedPlanet#23367' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:597STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
ColonizedStarSystem:UpdateLevel()
ExploitedStarSystem:UpdateLevel()
ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:LoadImprovements()
ColonizedStarSystem:Load()
ExploitedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:597STACKThe colonized planet 'ColonizedPlanet#1656' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:597STACKThe colonized planet 'ColonizedPlanet#8043' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:597STACKThe colonized planet 'ColonizedPlanet#1660' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:597STACKThe colonized planet 'ColonizedPlanet#4737' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:597STACKThe colonized planet 'ColonizedPlanet#11052' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:597STACKThe colonized planet 'ColonizedPlanet#2110' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:597STACKThe colonized planet 'ColonizedPlanet#2617' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:597STACKThe colonized planet 'ColonizedPlanet#4719' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:598STACKThe colonized planet 'ColonizedPlanet#7953' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:598STACKThe colonized planet 'ColonizedPlanet#10637' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:598STACKThe colonized planet 'ColonizedPlanet#2809' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:598STACKThe colonized planet 'ColonizedPlanet#8049' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:598STACKThe colonized planet 'ColonizedPlanet#9380' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:598STACKThe colonized planet 'ColonizedPlanet#10675' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:598STACKThe colonized planet 'ColonizedPlanet#16456' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:598STACKThe colonized planet 'ColonizedPlanet#3320' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:598STACKThe colonized planet 'ColonizedPlanet#7115' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:598STACKThe colonized planet 'ColonizedPlanet#8292' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:598STACKThe colonized planet 'ColonizedPlanet#16443' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:598STACKThe colonized planet 'ColonizedPlanet#3330' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:598STACKThe colonized planet 'ColonizedPlanet#7804' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:598STACKThe colonized planet 'ColonizedPlanet#14139' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:598STACKThe colonized planet 'ColonizedPlanet#3334' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:598STACKThe colonized planet 'ColonizedPlanet#6582' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:598STACKThe colonized planet 'ColonizedPlanet#9229' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:598STACKThe colonized planet 'ColonizedPlanet#9356' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:598STACKThe colonized planet 'ColonizedPlanet#3393' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:598STACKThe colonized planet 'ColonizedPlanet#7281' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:598STACKThe colonized planet 'ColonizedPlanet#10419' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:598STACKThe colonized planet 'ColonizedPlanet#23369' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:598STACKThe colonized planet 'ColonizedPlanet#24636' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:598STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
ColonizedPlanet:Bind(System.Reflection.ParameterInfo)
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ExploitedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:598STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
ColonizedStarSystem:UpdateLevel()
ExploitedStarSystem:UpdateLevel()
ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:LoadImprovements()
ColonizedStarSystem:Load()
ExploitedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:598STACKThe colonized planet 'ColonizedPlanet#4121' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:598STACKThe colonized planet 'ColonizedPlanet#9358' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:599STACKThe colonized planet 'ColonizedPlanet#4126' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:599STACKThe colonized planet 'ColonizedPlanet#6573' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:599STACKThe colonized planet 'ColonizedPlanet#4729' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:599STACKThe colonized planet 'ColonizedPlanet#6790' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:599STACKThe colonized planet 'ColonizedPlanet#9347' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:599STACKThe colonized planet 'ColonizedPlanet#15488' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:599STACKThe colonized planet 'ColonizedPlanet#13927' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:599STACKThe colonized planet 'ColonizedPlanet#8995' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:599STACKThe colonized planet 'ColonizedPlanet#6408' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:599STACKThe colonized planet 'ColonizedPlanet#20271' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:599STACKThe colonized planet 'ColonizedPlanet#22369' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:599STACKThe colonized planet 'ColonizedPlanet#6261' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:599STACKThe colonized planet 'ColonizedPlanet#9491' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:599STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
ColonizedPlanet:Bind(System.Reflection.ParameterInfo)
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ExploitedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:599STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
ColonizedStarSystem:UpdateLevel()
ExploitedStarSystem:UpdateLevel()
ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:LoadImprovements()
ColonizedStarSystem:Load()
ExploitedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:599STACKThe colonized planet 'ColonizedPlanet#6965' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:599STACKThe colonized planet 'ColonizedPlanet#16418' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:599STACKThe colonized planet 'ColonizedPlanet#16063' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:599STACKThe colonized planet 'ColonizedPlanet#21711' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:599STACKThe colonized planet 'ColonizedPlanet#22954' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:599STACKThe colonized planet 'ColonizedPlanet#7541' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:599STACKThe colonized planet 'ColonizedPlanet#13776' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:599STACKThe colonized planet 'ColonizedPlanet#18425' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:599STACKThe colonized planet 'ColonizedPlanet#8295' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:599STACKThe colonized planet 'ColonizedPlanet#10317' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:599STACKThe colonized planet 'ColonizedPlanet#10484' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:599STACKThe colonized planet 'ColonizedPlanet#8323' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:599STACKThe colonized planet 'ColonizedPlanet#15330' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:600STACKThe colonized planet 'ColonizedPlanet#8420' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:600STACKThe colonized planet 'ColonizedPlanet#20803' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:600STACKThe colonized planet 'ColonizedPlanet#9024' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:600STACKThe colonized planet 'ColonizedPlanet#16135' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:600STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
ColonizedStarSystem:UpdateLevel()
ExploitedStarSystem:UpdateLevel()
ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:LoadImprovements()
ColonizedStarSystem:Load()
ExploitedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:600STACKThe colonized planet 'ColonizedPlanet#9370' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:600STACKThe colonized planet 'ColonizedPlanet#15932' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:600STACKThe colonized planet 'ColonizedPlanet#9647' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:600STACKThe colonized planet 'ColonizedPlanet#15701' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:600STACKThe colonized planet 'ColonizedPlanet#20413' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:600STACKThe colonized planet 'ColonizedPlanet#10487' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:600STACKThe colonized planet 'ColonizedPlanet#11233' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:600STACKThe colonized planet 'ColonizedPlanet#10796' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:600STACKThe colonized planet 'ColonizedPlanet#13256' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:600STACKThe colonized planet 'ColonizedPlanet#16575' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:600STACKThe colonized planet 'ColonizedPlanet#18685' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:600STACKThe colonized planet 'ColonizedPlanet#20632' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:600STACKThe colonized planet 'ColonizedPlanet#11154' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:600STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
ColonizedStarSystem:UpdateLevel()
ExploitedStarSystem:UpdateLevel()
ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:LoadImprovements()
ColonizedStarSystem:Load()
ExploitedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:600STACKThe colonized planet 'ColonizedPlanet#16940' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:600STACKThe colonized planet 'ColonizedPlanet#21730' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:600STACKThe colonized planet 'ColonizedPlanet#23464' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:600STACKThe colonized planet 'ColonizedPlanet#18257' already contains PlanetImprovements. Loading anyway.

ColonizedPlanet:Load()
ColonizedStarSystem:LoadPlanets()
ColonizedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:600STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
ColonizedStarSystem:UpdateLevel()
ExploitedStarSystem:UpdateLevel()
ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:LoadImprovements()
ColonizedStarSystem:Load()
ExploitedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:600STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
ColonizedStarSystem:UpdateLevel()
ExploitedStarSystem:UpdateLevel()
ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
ColonizedStarSystem:LoadRanks()
ColonizedStarSystem:Load()
ExploitedStarSystem:Load()
ColonizedStarSystemRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:601STACK[Game] Empire#0 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:601STACK[Game] Empire#1 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:601STACK[Game] Empire#2 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:601STACK[Game] Empire#3 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:601STACK[Game] Empire#4 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:601STACK[Game] Empire#5 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:601STACK[Game] Empire#6 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:601STACK[Game] Empire#7 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:601STACK[Game] MinorEmpire#0 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:601STACK[Game] MinorEmpire#1 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:601STACK[Game] MinorEmpire#2 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:601STACK[Game] MinorEmpire#3 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:601STACK[Game] MinorEmpire#4 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:601STACK[Game] MinorEmpire#5 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:601STACK[Game] MinorEmpire#6 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:601STACK[Game] MinorEmpire#7 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:601STACK[Game] MinorEmpire#8 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:601STACK[Game] MinorEmpire#9 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:601STACK[Game] MinorEmpire#10 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:601STACK[Game] MinorEmpire#11 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:601STACK[Game] LesserEmpire#0 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:601STACK[Game] PirateEmpire#0 loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:601STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Game:InitializeTutorial(System.Reflection.ParameterInfo)
Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:601STACKGame has been loaded.

Game+c__Iterator8:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:601STACKIn GameSettingDefinition 'SessionName', could not resolve the ItemDefinition 'b0ksah's game'

GameSettingDefinition:GetItemDefinitionByName(System.Reflection.ParameterInfo)
QuestManager+c__Iterator5F:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:601STACKIn GameSettingDefinition 'GalaxyGenerationSeed', could not resolve the ItemDefinition '7324'

GameSettingDefinition:GetItemDefinitionByName(System.Reflection.ParameterInfo)
QuestManager+c__Iterator5F:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:601STACKGame created.

GameServerState_LaunchGame:GameService_CreateGameComplete(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnCreateGameComplete(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:601STACKLoad AI 'AI0'.

AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIManager:LoadAI(System.Reflection.ParameterInfo)
AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:601STACKLoad AI plugin Amplitude.AI.Core v1.0.9.115 from file G:/Games/SteamLibrary/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll

AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
AIModuleController:Initialize(System.Reflection.ParameterInfo)
AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIManager:LoadAI(System.Reflection.ParameterInfo)
AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:601STACKAI app domain created

AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
AIModuleController:Initialize(System.Reflection.ParameterInfo)
AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIManager:LoadAI(System.Reflection.ParameterInfo)
AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:602STACKAI module 'E.N.F.E.R' has been loaded.

AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
AIModuleController:Initialize(System.Reflection.ParameterInfo)
AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIManager:LoadAI(System.Reflection.ParameterInfo)
AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:602STACKAI module 'Communication' has been loaded.

AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
AIModuleController:Initialize(System.Reflection.ParameterInfo)
AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIManager:LoadAI(System.Reflection.ParameterInfo)
AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:602STACKAI module 'Debug' has been loaded.

AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
AIModuleController:Initialize(System.Reflection.ParameterInfo)
AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIManager:LoadAI(System.Reflection.ParameterInfo)
AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:602STACKAI module 'Diagnostics' has been loaded.

AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
AIModuleController:Initialize(System.Reflection.ParameterInfo)
AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIManager:LoadAI(System.Reflection.ParameterInfo)
AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:602STACKInitialize AI modules communication interfaces.

AIModuleController:Initialize(System.Reflection.ParameterInfo)
AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIManager:LoadAI(System.Reflection.ParameterInfo)
AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:602STACKInitialize AI modules.

AIModuleController:Initialize(System.Reflection.ParameterInfo)
AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AIManager:LoadAI(System.Reflection.ParameterInfo)
AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:602STACKThe game interface (GameServer) has recieved the game change notification: 'Created'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:602STACKThe game interface (GameClient) has recieved the game change notification: 'Created'.

GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
GameManager:OnGameChange(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:52:602STACKGameServerState_GameLaunchedAndReady

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:52:602STACKGameClientState_GameLaunched

GameClientState:Begin(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:52:602STACKChanging the active player controller from 'null' to 'Empire#0'.

PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:52:602STACKCaching reflection information for target class 'TechnologyLinkSpark, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeModifierItem:Init(System.Reflection.ParameterInfo)
AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
AgeModifierSet:Init()
AgeTransform:Init()
AgeTransform:Init()
AgeTransform:InstantiateChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:ReserveChildren(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
TechnologyScreen:BindTechnologyLinks()
TechnologyScreen:BindInspectedEmpire()
TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo)
GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:52:602STACK[PlayerRepository] Player 'b0ksah' has been registered (Graphical/Local) on Empire #0.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:52:602STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #1.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:52:602STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #2.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:52:602STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #3.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:52:602STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #4.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:52:602STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #5.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:52:602STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #6.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:52:602STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #7.

PlayerRepository:Register(System.Reflection.ParameterInfo)
MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:53:760STACKBinding service [CameraPreRenderHookHandler] with context [Default] with an instance of type [CameraPreRenderHookHandler]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
CameraPreRenderHookHandler:Load()
CameraPreRenderHookHandler:Awake()
UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
OutGameView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

03:00:53:760STACKBinding service [CameraPreRenderHookHandler] with context [GalaxyScanView] with an instance of type [CameraPreRenderHookHandler]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
CameraPreRenderHookHandler:Load()
CameraPreRenderHookHandler:Awake()
UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
OutGameView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.View:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

03:00:53:760STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]

Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
CameraPreRenderHookHandler:Unload()
CameraPreRenderHookHandler:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

03:00:53:760STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]

Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
CameraPreRenderHookHandler:Unload()
CameraPreRenderHookHandler:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

03:00:53:760STACKReleasing the current world view technique...

GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

03:00:53:760STACKIn technique Prod, unloading ancillaries.

GalaxyViewTechnique:UnloadAncillaries()
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

03:00:53:760STACKIn Technique Prod, unloading ancillary CircleRendererManager

GalaxyViewTechnique:UnloadAncillaries()
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

03:00:53:760STACKUnbinding service [ICircleRendererService] with context [Battle]

Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
CircleRendererManager:UnbindServices(System.Reflection.ParameterInfo)
GalaxyViewTechnique:UnloadAncillaries()
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

03:00:53:760STACKIn Technique Prod, unloading ancillary InstancingRenderer

GalaxyViewTechnique:UnloadAncillaries()
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

03:00:53:760STACKUnbinding service [IInstancingRendererService] with context [Battle]

Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InstancingRenderer:UnbindServices(System.Reflection.ParameterInfo)
GalaxyViewTechnique:UnloadAncillaries()
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

03:00:53:760STACKIn Technique Prod, ancillaries unloaded.

GalaxyViewTechnique:UnloadAncillaries()
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

03:00:53:760STACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER

Amplitude.Unity.Graphics.HxGlobalShaderState:PopGlobalShaderKeyword(System.Reflection.ParameterInfo)
GalaxyViewTechnique:PopInsideShaderKeyword()
GalaxyViewTechnique:Unload()
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

03:00:53:761STACKReleasing Technique Prod

GalaxyViewTechnique:Release()
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

03:00:53:761STACKTechnique Prod released

GalaxyViewTechnique:Release()
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

03:00:53:761STACKReleasing the current world view technique...

GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

03:00:53:761STACKIn technique Battle, unloading ancillaries.

GalaxyViewTechnique:UnloadAncillaries()
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

03:00:53:761STACKIn Technique Battle, unloading ancillary ProceduralGeometryRendererManager

GalaxyViewTechnique:UnloadAncillaries()
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

03:00:53:761STACKUnbinding service [ProceduralGeometryRendererManager] with context [Battle]

Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ProceduralGeometryRendererManager:Unload()
GalaxyViewTechnique:UnloadAncillaries()
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

03:00:53:761STACKIn Technique Battle, unloading ancillary ScanViewBattleRenderer

GalaxyViewTechnique:UnloadAncillaries()
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

03:00:53:761STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]

Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
ScanViewBattleRenderer:Unload()
GalaxyViewTechnique:UnloadAncillaries()
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

03:00:53:761STACKIn Technique Battle, unloading ancillary TextRendererManager

GalaxyViewTechnique:UnloadAncillaries()
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

03:00:53:761STACKUnbinding service [ITextRendererService] with context [Battle]

Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
TextRendererManager:Unload()
GalaxyViewTechnique:UnloadAncillaries()
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

03:00:53:761STACKIn Technique Battle, unloading ancillary PlanetoidRendererManager

GalaxyViewTechnique:UnloadAncillaries()
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

03:00:53:761STACKUnbinding service [IPlanetoidRendererService] with context [BattleBackground]

Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
PlanetoidRendererManager:Unload()
GalaxyViewTechnique:UnloadAncillaries()
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

03:00:53:761STACKIn Technique Battle, ancillaries unloaded.

GalaxyViewTechnique:UnloadAncillaries()
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

03:00:53:761STACKReleasing Technique Battle

GalaxyViewTechnique:Release()
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

03:00:53:761STACKTechnique Battle released

GalaxyViewTechnique:Release()
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

03:00:53:761STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]

Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

03:00:53:761STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].

Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:Unload(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Unload()
Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

03:00:53:761STACKUnbinding service [ILodService] with context [Default]

Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LodServiceImplementation:Unload()
HxFxSystemComponentLodManager:Unload()
Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
GalaxyViewTechniqueLoaderComponent:OnDestroy()
UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
OutGameView:UnloadScene()
OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager:Update()

03:00:53:781STACKAudio receiver #0 has been initialized.

Amplitude.Unity.Audio.AudioReceiver+c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:54:189STACKInitializing the render view technique...

GalaxyView+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
GalaxyView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:54:189STACKBinding service [IInstancingRendererService] with context [Default] with an instance of type [InstancingRenderer]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
InstancingRenderer+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechnique+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
GalaxyView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:54:189STACKBinding service [ICircleRendererService] with context [Default] with an instance of type [CircleRendererManager]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
CircleRendererManager+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechnique+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
GalaxyView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:54:189STACKBinding service [IQuadRendererService] with context [Default] with an instance of type [QuadRendererManager]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuadRendererManager+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechnique+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
GalaxyView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:54:189STACKBinding service [IQuadRendererService] with context [GalaxyScanView] with an instance of type [QuadRendererManager]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
QuadRendererManager+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyViewTechnique+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
GalaxyView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:54:190STACKIn Technique Default, Waiting for the ignition of all galaxy view technique ancillaries...

GalaxyViewTechnique+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
GalaxyView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:54:190STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready

GalaxyViewTechnique+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
GalaxyView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:54:190STACKIn Technique Default, ancillary of type GalaxyEntityCulling is not yet ready

GalaxyViewTechnique+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
GalaxyView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:54:190STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready

GalaxyViewTechnique+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
GalaxyView:Focus(System.Reflection.ParameterInfo)
Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:54:190STACKBinding service [GalaxyLifeRendererManager] with context [Default] with an instance of type [GalaxyLifeRendererManager]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GalaxyLifeRendererManager:Start()

03:00:54:190STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
CameraPreRenderHookHandler:Load()
CameraPreRenderHookHandler:Awake()
UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
ExternalViewRenderer:Load()
ExternalViewRenderer:Start()

03:00:54:190STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
CameraPreRenderHookHandler:Load()
CameraPreRenderHookHandler:Awake()
UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
ExternalViewRenderer:Load()
ExternalViewRenderer:Start()

03:00:54:191STACKBinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection] with an instance of type [CameraPreRenderHookHandler]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
CameraPreRenderHookHandler:Load()
CameraPreRenderHookHandler:Awake()
UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
ExternalViewRenderer:Load()
ExternalViewRenderer:Start()

03:00:54:191STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
Amplitude.Unity.Graphics.HxFxSystemManager:Load()
Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
ExternalViewRenderer:LoadFxSystem()
ExternalViewRenderer:Load()
ExternalViewRenderer:Start()

03:00:54:191STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
Amplitude.Unity.Graphics.HxFxSystemManager:Load()
Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
ExternalViewRenderer:LoadFxSystem()
ExternalViewRenderer:Load()
ExternalViewRenderer:Start()

03:00:54:191STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
Amplitude.Unity.Graphics.HxFxSystemManager:Load()
Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
ExternalViewRenderer:LoadFxSystem()
ExternalViewRenderer:Load()
ExternalViewRenderer:Start()

03:00:54:191STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
Amplitude.Unity.Graphics.HxFxSystemManager:Load()
Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
ExternalViewRenderer:LoadFxSystem()
ExternalViewRenderer:Load()
ExternalViewRenderer:Start()

03:00:54:191STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
Amplitude.Unity.Graphics.HxFxSystemManager:Load()
Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
ExternalViewRenderer:LoadFxSystem()
ExternalViewRenderer:Load()
ExternalViewRenderer:Start()

03:00:54:191STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
Amplitude.Unity.Graphics.HxFxSystemManager:Load()
Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
ExternalViewRenderer:LoadFxSystem()
ExternalViewRenderer:Load()
ExternalViewRenderer:Start()

03:00:54:192STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
Amplitude.Unity.Graphics.HxFxSystemManager:Load()
Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
ExternalViewRenderer:LoadFxSystem()
ExternalViewRenderer:Load()
ExternalViewRenderer:Start()

03:00:54:192STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LodServiceImplementation:Load()
LodServiceImplementation:.ctor(System.Reflection.ParameterInfo)
HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
Amplitude.Unity.Graphics.HxFxSystemManager:Load()
Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
ExternalViewRenderer:LoadFxSystem()
ExternalViewRenderer:Load()
ExternalViewRenderer:Start()

03:00:54:192STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemManager:Load()
Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
ExternalViewRenderer:LoadFxSystem()
ExternalViewRenderer:Load()
ExternalViewRenderer:Start()

03:00:54:192STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemManager:Load()
Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
ExternalViewRenderer:LoadFxSystem()
ExternalViewRenderer:Load()
ExternalViewRenderer:Start()

03:00:54:193STACKBinding service [IPlanetoidRendererService] with context [Battle] with an instance of type [PlanetoidRendererManager]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
PlanetoidRendererManager:LoadNoCoroutine()
PlanetoidRendererManager+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ExternalViewRenderer:Load()
ExternalViewRenderer:Start()

03:00:54:193STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0005034 second(s).

ExternalViewRenderer+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ExternalViewRenderer:Load()
ExternalViewRenderer:Start()

03:00:54:193STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ScanViewBattleRenderer+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ExternalViewRenderer:Load()
ExternalViewRenderer:Start()

03:00:54:193STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0 second(s).

ExternalViewRenderer+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ExternalViewRenderer:Load()
ExternalViewRenderer:Start()

03:00:54:205STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready

GalaxyViewTechnique+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:54:205STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready

GalaxyViewTechnique+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:549STACKAudio receiver #1 has been initialized.

Amplitude.Unity.Audio.AudioReceiver+c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:549STACKIn Technique Default, all galaxy view technique ancillaries have been ignited

GalaxyViewTechnique+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:549STACKLoading the render view technique...

GalaxyView+c__Iterator2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:549STACKIn Technique Default, Load

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:549STACKIn Technique Default, load rendering technique ancillaries InstancingRenderer

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:549STACKIn Technique Default, the ancillary service 'InstancingRenderer' has been loaded in 0 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:549STACKIn Technique Default, load rendering technique ancillaries CircleRendererManager

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:549STACKIn Technique Default, the ancillary service 'CircleRendererManager' has been loaded in 0.001001 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:549STACKIn Technique Default, load rendering technique ancillaries LineRendererManager

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:549STACKIn Technique Default, the ancillary service 'LineRendererManager' has been loaded in 0.0030028 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:549STACKIn Technique Default, load rendering technique ancillaries CurvedLineRendererManager

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:549STACKIn Technique Default, the ancillary service 'CurvedLineRendererManager' has been loaded in 0.0005008 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:549STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:550STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 0.0075065 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:550STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:550STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 0.0060061 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:550STACKIn Technique Default, load rendering technique ancillaries DiskRendererManagerDispatcher

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:550STACKIn Technique Default, the ancillary service 'DiskRendererManagerDispatcher' has been loaded in 0.0010009 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:550STACKIn Technique Default, load rendering technique ancillaries FOWRendererManager

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:550STACKIn Technique Default, the ancillary service 'FOWRendererManager' has been loaded in 1.2648232 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:550STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:550STACKBinding service [IPlanetoidRendererService] with context [Default] with an instance of type [PlanetoidRendererManager]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
PlanetoidRendererManager:LoadNoCoroutine()
PlanetoidRendererManager+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:550STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:550STACKIn Technique Default, load rendering technique ancillaries ProbeLaunchingRenderer

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:550STACKIn Technique Default, the ancillary service 'ProbeLaunchingRenderer' has been loaded in 0.001001 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:550STACKIn Technique Default, load rendering technique ancillaries DashRendererManager

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:550STACKIn Technique Default, the ancillary service 'DashRendererManager' has been loaded in 0.0075068 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:550STACKIn Technique Default, load rendering technique ancillaries EncodedMeshInTextureManager

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:550STACKIn Technique Default, the ancillary service 'EncodedMeshInTextureManager' has been loaded in 0.002503 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:550STACKIn Technique Default, load rendering technique ancillaries PastEncounterRendererManager

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:550STACKIn Technique Default, the ancillary service 'PastEncounterRendererManager' has been loaded in 0.0005008 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:550STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityFactory

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:550STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName1'

GalaxyConstellation+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:550STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName50'

GalaxyConstellation+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:550STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName23'

GalaxyConstellation+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:550STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName65'

GalaxyConstellation+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:550STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName19'

GalaxyConstellation+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:550STACKIn Technique Default, the ancillary service 'GalaxyEntityFactory' has been loaded in 2.1832425 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:550STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityMapping

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:550STACKIn Technique Default, the ancillary service 'GalaxyEntityMapping' has been loaded in 0.0005001 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:550STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityCulling

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:550STACKIn Technique Default, the ancillary service 'GalaxyEntityCulling' has been loaded in 0.0005005 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:550STACKIn Technique Default, load rendering technique ancillaries GalaxyLayerController

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:550STACKIn Technique Default, the ancillary service 'GalaxyLayerController' has been loaded in 0 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:550STACKIn Technique Default, load rendering technique ancillaries PrimitiveMaskComputer

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:550STACKBinding service [IPrimitiveMaskFilterService] with context [Default] with an instance of type [PrimitiveMaskComputer]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
PrimitiveMaskComputer+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:550STACKIn Technique Default, the ancillary service 'PrimitiveMaskComputer' has been loaded in 0.0005005 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:550STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:551STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0.0005005 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:551STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:551STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:551STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:551STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:551STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:551STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0.0005004 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:551STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:551STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:551STACKIn Technique Default, load rendering technique ancillaries LayerDependantMouseKeyController

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:551STACKIn Technique Default, the ancillary service 'LayerDependantMouseKeyController' has been loaded in 0.0005005 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:551STACKIn Technique Default, load rendering technique ancillaries PathRenderer

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:551STACKStill waiting for service [ICurvedLineRendererService]

PathRenderer+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:551STACKIn Technique Default, the ancillary service 'PathRenderer' has been loaded in 0.0005005 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:551STACKIn Technique Default, load rendering technique ancillaries GalaxyPositioning

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:551STACKIn Technique Default, the ancillary service 'GalaxyPositioning' has been loaded in 0 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:551STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:551STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:551STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:551STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:551STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:551STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:551STACKIn Technique Default, load rendering technique ancillaries RenderStatisticsService

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:551STACKIn Technique Default, the ancillary service 'RenderStatisticsService' has been loaded in 0.0005017 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:551STACKIn Technique Default, load rendering technique ancillaries VisibleDockingSlotRepository

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:551STACKIn Technique Default, the ancillary service 'VisibleDockingSlotRepository' has been loaded in 0 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:551STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyFleetRepository

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:551STACKTrying to register a GalaxyFleet which was already registered.

VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:551STACKTrying to register a GalaxyFleet which was already registered.

VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:551STACKTrying to register a GalaxyFleet which was already registered.

VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:551STACKTrying to register a GalaxyFleet which was already registered.

VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:551STACKTrying to register a GalaxyFleet which was already registered.

VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:551STACKTrying to register a GalaxyFleet which was already registered.

VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:551STACKTrying to register a GalaxyFleet which was already registered.

VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:552STACKTrying to register a GalaxyFleet which was already registered.

VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:552STACKTrying to register a GalaxyFleet which was already registered.

VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:552STACKTrying to register a GalaxyFleet which was already registered.

VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:552STACKTrying to register a GalaxyFleet which was already registered.

VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:552STACKTrying to register a GalaxyFleet which was already registered.

VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:552STACKTrying to register a GalaxyFleet which was already registered.

VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:552STACKTrying to register a GalaxyFleet which was already registered.

VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:552STACKTrying to register a GalaxyFleet which was already registered.

VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:552STACKTrying to register a GalaxyFleet which was already registered.

VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:552STACKTrying to register a GalaxyFleet which was already registered.

VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:552STACKTrying to register a GalaxyFleet which was already registered.

VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:552STACKTrying to register a GalaxyFleet which was already registered.

VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:552STACKTrying to register a GalaxyFleet which was already registered.

VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:552STACKIn Technique Default, the ancillary service 'VisibleGalaxyFleetRepository' has been loaded in 0.002001 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:552STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyHangarRepository

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:552STACKIn Technique Default, the ancillary service 'VisibleGalaxyHangarRepository' has been loaded in 0.0010009 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:552STACKIn Technique Default, load rendering technique ancillaries AtlasManager

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:552STACKIn Technique Default, the ancillary service 'AtlasManager' has been loaded in 0.0080076 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:552STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:552STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0.001001 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:552STACKIn Technique Default, load rendering technique ancillaries GuiSelectedGarrisonsRepository

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:552STACKIn Technique Default, the ancillary service 'GuiSelectedGarrisonsRepository' has been loaded in 0 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:552STACKIn Technique Default, load rendering technique ancillaries TradeRouteRenderer

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:552STACKIn Technique Default, the ancillary service 'TradeRouteRenderer' has been loaded in 0.0020012 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:552STACKIn Technique Default, load rendering technique ancillaries FIDSIRendererManager

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:552STACKBinding service [IFIDSIRendererService] with context [Default] with an instance of type [FIDSIRendererManager]

Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
FIDSIRendererManager+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:552STACKIn Technique Default, the ancillary service 'FIDSIRendererManager' has been loaded in 0.0010013 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:552STACKIn Technique Default, load rendering technique ancillaries SpaceRootsRenderer

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:552STACKIn Technique Default, the ancillary service 'SpaceRootsRenderer' has been loaded in 0.0050048 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:552STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:552STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:552STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:552STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0.0005004 second(s).

GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:552STACKChanging (push) global shader keyword from to INGAME_RENDERER

Amplitude.Unity.Graphics.HxGlobalShaderState:PushGlobalShaderKeyword(System.Reflection.ParameterInfo)
GalaxyViewTechnique:PushInsideShaderKeyword()
GalaxyViewTechnique+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:58:553STACKGameClientState_GameLaunchedAndReady

GameClientState:Begin(System.Reflection.ParameterInfo)
GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:59:317STACK[ChatMessage] RECV: l:/_launching/False (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServerState_GameLaunchedAndReady:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:59:317STACK[ChatMessage] RECV: l:/_gameinprogress/True (from 0x338ce02).

RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:set_GameInProgress(System.Reflection.ParameterInfo)
GameServerState_GameLaunchedAndReady:End(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:59:317STACKGameServerState_Turn_Begin

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:59:611STACK[ShipDesignRenderer] InitializeShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=0

ShipDesignBasePanel:InitializeShipView()
ShipDesignBasePanel+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:00:59:693STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000000, [Empire1]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfDefense+c__Iterator13:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:00:59:717STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000001, [Empire1], AutomatedDeliveryFleetAction#3099 GameEntity: 26876 State: WaitingForInitialization Context: Path: 64->71->67, Path: Path: 64->71->67

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:00:429STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000002, [Empire6]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfDefense+c__Iterator13:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:00:471STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000003, [Empire6]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfDefense+c__Iterator13:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:00:514STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000004, [Empire6]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfDefense+c__Iterator13:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:00:556STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000005, [Empire6]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfDefense+c__Iterator13:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:00:576STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000006, [Empire6], AutomatedDeliveryFleetAction#1764 GameEntity: 26878 State: WaitingForInitialization Context: Path: 55->4, Path: Path: 55->4

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:00:576STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000007, [Empire6], AutomatedDeliveryFleetAction#1765 GameEntity: 26880 State: WaitingForInitialization Context: Path: 4->55->96, Path: Path: 4->55->96

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:00:576STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000008, [Empire6], AutomatedDeliveryFleetAction#1766 GameEntity: 26882 State: WaitingForInitialization Context: Path: 54->55, Path: Path: 54->55

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:00:576STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000009, [Empire6], AutomatedDeliveryFleetAction#1767 GameEntity: 26884 State: WaitingForInitialization Context: Path: 96->55, Path: Path: 96->55

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:00:696STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=1

ShipDesignBasePanel:InitializeShipView()
ShipDesignBasePanel+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:01:00:741STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=2

ShipDesignBasePanel:InitializeShipView()
ShipDesignBasePanel+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:01:00:741STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=3

ShipDesignBasePanel:InitializeShipView()
ShipDesignBasePanel+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:01:00:741STACKGameServerState_Turn_AI_Begin

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:05:989STACKOpen archive C:\Users\b0ksah\Documents\Endless Space 2\Save Files\AutoSave 138.zip

AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:06:048STACKGet ai serialization file from archive: 'ENFER.xml'.

AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:06:048STACKClose archive C:\Users\b0ksah\Documents\Endless Space 2\Save Files\AutoSave 138.zip

AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:10:427STACKEnd of AI begin turn: Running

GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
GameServerState_Turn_AI_Begin:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:10:469STACKGameClientState_Turn_Begin

GameClientState:Begin(System.Reflection.ParameterInfo)
GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:11:597STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:11:597STACK[AI0] Object reference not set to an instance of an object

Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:13:013STACKGameClientState_Turn_Main

GameClientState:Begin(System.Reflection.ParameterInfo)
GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:13:123STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:13:123STACKEntering state ServerGroundBattleState_WaitForNextTurn

ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
ServerGroundBattle:Update()
GameServerState_Turn_Main:UpdateGroundBattles()
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:13:123STACKEntering state ServerGroundBattleState_WaitForNextTurn

ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
ServerGroundBattle:Update()
GameServerState_Turn_Main:UpdateGroundBattles()
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:13:123STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000000A, Ticket: 00000001

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator4F:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:13:123STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000000B, Ticket: 00000002

Amplitude.Unity.Game.Orders.Order:Log()
GameClient+c__Iterator4F:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:13:123STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000000C, Ticket: 00000003, [Empire1], MoveToFleetAction#3100 GameEntity: 26876 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->71 (Cost: 3) from 0 to 0.2721803.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:13:179STACKEntering state ServerGroundBattleState_Setup

ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
ServerGroundBattleState_Setup:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
ServerGroundBattle:Update()
GameServerState_Turn_Main:UpdateGroundBattles()
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:13:179STACKEntering state ServerGroundBattleState_WaitForStrategies

ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
ServerGroundBattle:Update()
GameServerState_Turn_Main:UpdateGroundBattles()
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:13:179STACKEntering state ServerGroundBattleState_Setup

ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
ServerGroundBattleState_Setup:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
ServerGroundBattle:Update()
GameServerState_Turn_Main:UpdateGroundBattles()
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:13:179STACKEntering state ServerGroundBattleState_WaitForStrategies

ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
ServerGroundBattle:Update()
GameServerState_Turn_Main:UpdateGroundBattles()
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:13:179STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000000D, Ticket: 00000004, [Empire1], MoveToFleetAction#3101 GameEntity: 24847 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->61 (Cost: 3) from 0.5319172 to 0.7978758.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:13:179STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000000E, Ticket: 00000005, [Empire1], MoveToFleetAction#3102 GameEntity: 24284 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 1.926395) from 0.6661482 to 1.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:13:179STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000000F, Ticket: 00000006, [Empire6], MoveToFleetAction#1768 GameEntity: 26884 State: WaitingForInitialization Context: EntityActionContext_Movement, 96->55 (Cost: 0.5) from 0 to 1.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:13:213STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000010, Ticket: 00000007, [Empire6], MoveToFleetAction#1769 GameEntity: 26882 State: WaitingForInitialization Context: EntityActionContext_Movement, 54->55 (Cost: 2) from 0 to 0.3740768.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:13:213STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000011, Ticket: 00000008, [Empire6], MoveToFleetAction#1770 GameEntity: 26880 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->55 (Cost: 1) from 0 to 1.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:13:214STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000012, Ticket: 00000009, [Empire6], MoveToFleetAction#1771 GameEntity: 26878 State: WaitingForInitialization Context: EntityActionContext_Movement, 55->4 (Cost: 1) from 0 to 1.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:13:260STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000013, Ticket: 0000000A, [Empire7], MoveToFleetAction#2227 GameEntity: 24288 State: WaitingForInitialization Context: EntityActionContext_Movement, 40->35 (Cost: 3) from 0.422023 to 0.6372464.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:13:302STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000014, Ticket: 0000000B, [Empire7], MoveToFleetAction#2228 GameEntity: 23969 State: WaitingForInitialization Context: EntityActionContext_Movement, 40->35 (Cost: 3) from 0.6951079 to 0.9103313.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:13:329STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000015, Ticket: 0000000C, [Empire7], MoveToFleetAction#2229 GameEntity: 23967 State: WaitingForInitialization Context: EntityActionContext_Movement, 40->35 (Cost: 2.056423) from 0.8524699 to 1.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:14:125STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:14:125STACKStart 26 order messages treatment (delayed over 260ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:14:150STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:14:151STACKThe given parameters did not allow the function to build the requested context.

GoToFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:14:151STACKInvalid null action context. Name=GoToFleetAction

OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:14:195STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:14:195STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000018, Ticket: 00000012, [Empire1]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:14:233STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000019, Ticket: 00000013, [Empire1]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:14:269STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000001A, Ticket: 00000014, [Empire1]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:14:291STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000001B, Ticket: 00000015, [Empire1], GoToFleetAction#3103 GameEntity: 22336 State: WaitingForInitialization Context: Path: 59->4, Path: Path: 59->4

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:14:291STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000001C, Ticket: 00000016, [Empire1]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:14:291STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000001D, Ticket: 00000017, [Empire1]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:14:329STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000001E, Ticket: 00000018, [Empire1]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:14:329STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:14:330STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#0000001F, Ticket: 0000001A, [Empire1]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheInterior+c__Iterator24:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:14:330STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000020, Ticket: 0000001B, [Empire1], GoToFleetAction#3104 GameEntity: 20418 State: WaitingForInitialization Context: Path: 61, Path: Path: 61

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:14:353STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:14:353STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000023, Ticket: 0000001F, [Empire1], MoveToFleetAction#3105 GameEntity: 22336 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->4 (Cost: 5) from 0 to 0.3048657.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:14:371STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000028, Ticket: 00000024, [Empire1], MoveToFleetAction#3106 GameEntity: 20418 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->61 (Cost: 4) from 0.780434 to 0.9755425.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:14:392STACKOrderAssignHero preprocessing failed: the assignation '10th Consuming Horde (26876)' is not available for assignment, failureflags=FleetIsAutomated.

DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:14:413STACKEnd order messages treatement.

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:14:447STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:14:447STACK[Order] OrderCreateDiplomaticContract::GameClient/OrderCreateDiplomaticContract#0000002C, Ticket: 0000002B, EmpireWhichInitiatedIndex : 7, EmpireWhichReceivesIndex : 3, ContractGUID 26898.

GameClient+c__Iterator13:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:14:447STACKRegister new contract DiplomaticContract#26898.

DiplomaticContractsManager:Register(System.Reflection.ParameterInfo)
GameClient+c__Iterator13:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:14:447STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000002D, Ticket: 0000002C, [Empire2], GoToFleetAction#1686 GameEntity: 23312 State: WaitingForInitialization Context: Path: 84, Path: Path: 84

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:14:447STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#0000002E, ContractGUID 26898 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

GameClient+c__IteratorD:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:14:447STACKContract 26898 pass from state Inactive to state Negotiation.

DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient+c__IteratorD:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:14:447STACKStart 164 order messages treatment (delayed over 1640ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:14:483STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000002F, Ticket: 0000002D, [Empire2], GoToFleetAction#1687 GameEntity: 24304 State: WaitingForInitialization Context: Path: 84, Path: Path: 84

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:14:483STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000030, Ticket: 0000002E, [Empire2], GoToFleetAction#1688 GameEntity: 25199 State: WaitingForInitialization Context: Path: 87, Path: Path: 87

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:14:483STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000031, Ticket: 0000002F, [Empire2], MoveToFleetAction#1689 GameEntity: 23312 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->84 (Cost: 1.172877) from 0.7732641 to 1.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:14:518STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000032, Ticket: 00000030, [Empire2], GoToFleetAction#1690 GameEntity: 21723 State: WaitingForInitialization Context: Path: 62, Path: Path: 62

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:14:518STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:14:518STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000033, Ticket: 00000032, [Empire2]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfCommerce+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:14:518STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000034, Ticket: 00000033, [Empire2], MoveToFleetAction#1691 GameEntity: 25199 State: WaitingForInitialization Context: EntityActionContext_Movement, 108->87 (Cost: 4.940423) from 0.5484248 to 1.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:14:548STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000035, Ticket: 00000034, [Empire2], MoveToFleetAction#1692 GameEntity: 24304 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->84 (Cost: 1.172877) from 0.7732641 to 1.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:14:549STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000036, Ticket: 00000035, [Empire2]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:14:549STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000037, Ticket: 00000036, [Empire2]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:14:549STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000038, Ticket: 00000037, [Empire2], GoToFleetAction#1693 GameEntity: 24445 State: WaitingForInitialization Context: Path: 70->84, Path: Path: 70->84

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:14:549STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000039, Ticket: 00000038, [Empire2], MoveToFleetAction#1694 GameEntity: 21723 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->62 (Cost: 4.393416) from 0.645504 to 1.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:14:593STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000003A, Ticket: 00000039, [Empire2], GoToFleetAction#1695 GameEntity: 22032 State: WaitingForInitialization Context: Path: 108, Path: Path: 108

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:14:593STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000003B, Ticket: 0000003A, [Empire2], GoToFleetAction#1696 GameEntity: 13408 State: WaitingForInitialization Context: Path: 108, Path: Path: 108

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:14:593STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000003C, Ticket: 0000003B, [Empire2], GoToFleetAction#1697 GameEntity: 24134 State: WaitingForInitialization Context: Path: 108, Path: Path: 108

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:14:593STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000003D, Ticket: 0000003C, [Empire2], MoveToFleetAction#1698 GameEntity: 24445 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->84 (Cost: 6) from 0 to 1.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:14:593STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000003E, Ticket: 0000003D, [Empire2], GoToFleetAction#1699 GameEntity: 6615 State: WaitingForInitialization Context: Path: 70->84, Path: Path: 70->84

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:14:648STACK[Empire 2] OrderTransferSpaceportPopulation preprocessor failed: star system '3553' is an ExploitedStarSystem

DepartmentOfTheInterior:TransferSpaceportPopulationPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:14:648STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000041, Ticket: 00000041, [Empire2], MoveToFleetAction#1700 GameEntity: 6615 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->84 (Cost: 6) from 0 to 1.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:14:648STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000042, Ticket: 00000042, [Empire2], MoveToFleetAction#1701 GameEntity: 24134 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->108 (Cost: 6) from 0.2664904 to 0.8149152.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:14:716STACKEntering state ServerGroundBattleState_Report

ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
ServerGroundBattleState_Report:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
ServerGroundBattle:Update()
GameServerState_Turn_Main:UpdateGroundBattles()
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:14:716STACKEntering state ServerGroundBattleState_WaitForNextTurn

ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
ServerGroundBattle:Update()
GameServerState_Turn_Main:UpdateGroundBattles()
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:14:716STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000043, Ticket: 00000043, [Empire2], MoveToFleetAction#1702 GameEntity: 13408 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->108 (Cost: 1.074719) from 0.9017662 to 1.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:14:716STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000044, Ticket: 00000044, [Empire2], MoveToFleetAction#1703 GameEntity: 22032 State: WaitingForInitialization Context: EntityActionContext_Movement, 93->108 (Cost: 5.775486) from 0.5095331 to 1.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:087STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:087STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:087STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000051, Ticket: 00000053, [Empire3], GoToFleetAction#2878 GameEntity: 12142 State: WaitingForInitialization Context: Path: 7, Path: Path: 7

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:087STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000052, Ticket: 00000054, [Empire3]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:087STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000053, Ticket: 00000055, [Empire3], GoToFleetAction#2879 GameEntity: 11221 State: WaitingForInitialization Context: Path: 1->10, Path: Path: 1->10

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:122STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:122STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:122STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000054, Ticket: 00000058, [Empire3]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:122STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000055, Ticket: 00000059, [Empire3], GoToFleetAction#2880 GameEntity: 24713 State: WaitingForInitialization Context: Path: 6, Path: Path: 6

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:122STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:123STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000056, Ticket: 0000005B, [Empire3], GoToFleetAction#2881 GameEntity: 23149 State: WaitingForInitialization Context: Path: 0, Path: Path: 0

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:195STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000057, Ticket: 0000005C, [Empire3], ShipsGUID: 9214,9482,12367,12772,13923,13619,16431,16682,18793,18973

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfDefense+c__Iterator11:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:266STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:266STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:266STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000058, Ticket: 0000005F, [Empire3]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:266STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000059, Ticket: 00000060, [Empire3]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:266STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000005A, Ticket: 00000061, [Empire3]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:314STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000005B, Ticket: 00000062, [Empire3]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:314STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000005C, Ticket: 00000063, [Empire3]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:314STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000005D, Ticket: 00000064, [Empire3], GoToFleetAction#2882 GameEntity: 20621 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:352STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000005E, Ticket: 00000065, [Empire3]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:352STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000005F, Ticket: 00000066, [Empire3], GoToFleetAction#2883 GameEntity: 24883 State: WaitingForInitialization Context: Path: 8, Path: Path: 8

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:352STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000060, Ticket: 00000067, [Empire3], GoToFleetAction#2884 GameEntity: 24461 State: WaitingForInitialization Context: Path: 0->1, Path: Path: 0->1

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:394STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000061, [Empire2], Entity index: 1696

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator3:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:395STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000062, Ticket: 00000068, [Empire3]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:395STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000063, Ticket: 00000069, [Empire3]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfCommerce+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:447STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000006C, Ticket: 00000072, [Empire3], MoveToFleetAction#2885 GameEntity: 11221 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->10 (Cost: 5) from 0 to 1.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:447STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000006D, Ticket: 00000073, [Empire3], MoveToFleetAction#2886 GameEntity: 12142 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->7 (Cost: 5) from 0.1638397 to 0.9830383.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:540STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000006F, Ticket: 00000075, [Empire3]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:540STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000070, Ticket: 00000076, [Empire3]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:540STACKThe construction 26925 is already at the index 1.

ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfIndustry:ClientQueueConstruction(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:541STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000071, Ticket: 00000077, [Empire3], MoveToFleetAction#2887 GameEntity: 23149 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->0 (Cost: 2.787694) from 0.682773 to 1.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:541STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000072, Ticket: 00000078, [Empire3], MoveToFleetAction#2888 GameEntity: 24713 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->6 (Cost: 0.1304243) from 0.9787251 to 1.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:541STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:541STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:541STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000073, Ticket: 0000007B, [Empire4], GoToFleetAction#1269 GameEntity: 23184 State: WaitingForInitialization Context: Path: 11, Path: Path: 11

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:613STACKEntering state ServerGroundBattleState_Report

ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
ServerGroundBattleState_Report:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
ServerGroundBattle:Update()
GameServerState_Turn_Main:UpdateGroundBattles()
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:613STACKEntering state ServerGroundBattleState_WaitForNextTurn

ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
ServerGroundBattle:Update()
GameServerState_Turn_Main:UpdateGroundBattles()
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:613STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000074, Ticket: 0000007C, [Empire4], GoToFleetAction#1270 GameEntity: 25239 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:614STACKOrderAssignHero preprocessing failed: the assignation '10th Rubidium Expedition (23184)' is not available for assignment, failureflags=FleetNotInOrbit.

DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:614STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000075, Ticket: 0000007E, [Empire4], ShipGUIDs: 24687 , HeroGUID: 0, Position: NodeIndex:11, FleetGUID: 26927

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfDefense+c__Iterator14:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:614STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:614STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:614STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000076, Ticket: 00000081, [Empire4]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:665STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000077, Ticket: 00000082, [Empire4]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:665STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000078, Ticket: 00000083, [Empire4]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:665STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000079, Ticket: 00000084, [Empire4]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:665STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#0000007A, Ticket: 00000085, [Empire4]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfCommerce+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:698STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000080, [Empire2], Entity index: 1687

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator3:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:698STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000081, [Empire2], Entity index: 1686

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator3:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:698STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000082, Ticket: 0000008B, [Empire3], MoveToFleetAction#2889 GameEntity: 20621 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->1 (Cost: 5) from 0.137955 to 0.7069324.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:698STACKThe given parameters did not allow the function to build the requested context.

GoToFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:15:698STACKInvalid null action context. Name=GoToFleetAction

OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:15:796STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000086, Ticket: 0000008F, [Empire3], MoveToFleetAction#2890 GameEntity: 24461 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->1 (Cost: 6) from 0 to 0.682773.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:957STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AutomatedDeliveryFleetAction:DeliverPartOfStock()
AutomatedDeliveryFleetAction:ClientOnDestinationReached()
GoToFleetAction:ClientUpdate()
EntityAction:ClientExecute()
DepartmentOfLabour:ClientUpdate()
DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClientState`1[T]:Run()
GameClientState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:958STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000087, Ticket: 00000090, [Empire3], MoveToFleetAction#2891 GameEntity: 24883 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->8 (Cost: 4.231457) from 0.3097611 to 1.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:958STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:958STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000089, Ticket: 00000093, [Empire5], GoToFleetAction#2051 GameEntity: 23337 State: WaitingForInitialization Context: Path: 9->10, Path: Path: 9->10

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:958STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:15:958STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:081STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000008A, Ticket: 00000096, [Empire5]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:082STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000008B, Ticket: 00000097, [Empire5]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:082STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000008C, Ticket: 00000098, [Empire5]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:168STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000008D, Ticket: 00000099, [Empire5]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:168STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000008E, Ticket: 0000009A, [Empire5], GoToFleetAction#2052 GameEntity: 18717 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:168STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000008F, Ticket: 0000009B, [Empire5], GoToFleetAction#2053 GameEntity: 24710 State: WaitingForInitialization Context: Path: 29, Path: Path: 29

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:168STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000090, Ticket: 0000009C, [Empire5], ShipsGUID: 1312

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfDefense+c__Iterator11:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:168STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000091, Ticket: 0000009D, [Empire5], ShipsGUID: 16713

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfDefense+c__Iterator11:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:168STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000092, Ticket: 0000009E, [Empire5]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:248STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000095, [Empire3], Entity index: 2881

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator3:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:248STACKExpandQuadToRenderBuffer

AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo)
AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo)
AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo)
AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo)
AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo)
UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)

03:01:16:248STACKEnd order messages treatement.

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:16:341STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000096, [Empire3], Entity index: 2880

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator3:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:341STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000097, Ticket: 000000A1, [Empire4], MoveToFleetAction#1271 GameEntity: 23184 State: WaitingForInitialization Context: EntityActionContext_Movement, 15->11 (Cost: 6) from 0.190665 to 0.849577.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:342STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000A0, Ticket: 000000AA, [Empire4], MoveToFleetAction#1272 GameEntity: 25239 State: WaitingForInitialization Context: EntityActionContext_Movement, 19->18 (Cost: 2.23479) from 0.7286161 to 1.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:403STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:404STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000A3, Ticket: 000000AE, [Empire6], GoToFleetAction#1772 GameEntity: 22063 State: WaitingForInitialization Context: Path: 61, Path: Path: 61

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:404STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:404STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000000A4, Ticket: 000000B0, [Empire6]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfCommerce+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:404STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:404STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000A5, Ticket: 000000B2, [Empire6], GoToFleetAction#1773 GameEntity: 13628 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:452STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000000A6, Ticket: 000000B3, [Empire6]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfCommerce+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:452STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000A7, Ticket: 000000B4, [Empire6]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:452STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000A8, Ticket: 000000B5, [Empire6]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:452STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000A9, Ticket: 000000B6, [Empire6], GoToFleetAction#1774 GameEntity: 24399 State: WaitingForInitialization Context: Path: 16, Path: Path: 16

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:452STACK[Order] OrderManageManpower::DepartmentOfDefense/OrderManageManpower#000000AA, Ticket: 000000B7, [Empire6]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfDefense+c__IteratorB:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:500STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000AB, Ticket: 000000B8, [Empire6], GoToFleetAction#1775 GameEntity: 16973 State: WaitingForInitialization Context: Path: 60, Path: Path: 60

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:500STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000AC, Ticket: 000000B9, [Empire6]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:500STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000AD, Ticket: 000000BA, [Empire6]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:500STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#000000AE, Ticket: 000000BB, [Empire6], ShipsGUID: 8950

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfDefense+c__Iterator11:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:500STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000AF, Ticket: 000000BC, [Empire6]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:500STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000B0, Ticket: 000000BD, [Empire6]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:548STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000B1, Ticket: 000000BE, [Empire6]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:548STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000B2, Ticket: 000000BF, [Empire6]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:548STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000B3, Ticket: 000000C0, [Empire6]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:548STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000BA, [Empire2], Entity index: 1688

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator3:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:614STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000BB, Ticket: 000000C7, [Empire5], MoveToFleetAction#2054 GameEntity: 23337 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->10 (Cost: 4) from 0 to 0.3605053.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:614STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000BC, Ticket: 000000C8, [Empire6], MoveToFleetAction#1776 GameEntity: 26880 State: WaitingForInitialization Context: EntityActionContext_Movement, 55->96 (Cost: 0.25) from 0 to 1.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:738STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#000000BE, Ticket: 000000CA, [Empire6]: NeutralNeedMilitaryHelp To Empire#2

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:738STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#000000BF, Ticket: 000000CB, [Empire6]: WarAmAlreadyAtWar To Empire#7

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:738STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000000C0, Ticket: 000000CC, [Empire6]: Distressed Toward Empire#2

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:738STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000000C1, Ticket: 000000CD, [Empire6]: Distressed Toward Empire#7

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:738STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000C2, Ticket: 000000CE, [Empire6]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:738STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000C3, Ticket: 000000CF, [Empire6]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:824STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C6, Ticket: 000000D2, [Empire7], GoToFleetAction#2230 GameEntity: 15380 State: WaitingForInitialization Context: Path: 52, Path: Path: 52

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:824STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:824STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C7, Ticket: 000000D4, [Empire7], GoToFleetAction#2231 GameEntity: 17244 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:824STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000C8, Ticket: 000000D5, [Empire7]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:876STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C9, Ticket: 000000D6, [Empire7], GoToFleetAction#2232 GameEntity: 16980 State: WaitingForInitialization Context: Path: 32, Path: Path: 32

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:876STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000CA, Ticket: 000000D7, [Empire7], GoToFleetAction#2233 GameEntity: 22533 State: WaitingForInitialization Context: Path: 29, Path: Path: 29

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:876STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000CB, Ticket: 000000D8, [Empire7]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:909STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000D1, [Empire2], Entity index: 1695

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator3:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:909STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D2, Ticket: 000000DE, [Empire5], MoveToFleetAction#2055 GameEntity: 24710 State: WaitingForInitialization Context: EntityActionContext_Movement, 30->29 (Cost: 4.357741) from 0.399601 to 1.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:909STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D3, Ticket: 000000DF, [Empire5], MoveToFleetAction#2056 GameEntity: 18717 State: WaitingForInitialization Context: EntityActionContext_Movement, 30->26 (Cost: 4.903996) from 0.5624133 to 1.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:968STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D6, Ticket: 000000E2, [Empire6], MoveToFleetAction#1777 GameEntity: 13628 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->35 (Cost: 3) from 0.1419415 to 0.706398.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:968STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D7, Ticket: 000000E3, [Empire6], MoveToFleetAction#1778 GameEntity: 22063 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->61 (Cost: 0.06424627) from 0.9938954 to 1.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:968STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D8, Ticket: 000000E4, [Empire6], MoveToFleetAction#1779 GameEntity: 24399 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->16 (Cost: 2) from 0.3135693 to 0.5480829.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:16:968STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D9, Ticket: 000000E5, [Empire6], MoveToFleetAction#1780 GameEntity: 16973 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->60 (Cost: 0.4014856) from 0.9215273 to 1.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:17:001STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:17:001STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000DA, Ticket: 000000E6, [Empire7], MoveToFleetAction#2234 GameEntity: 17244 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->33 (Cost: 5) from 0.02700265 to 0.2851872.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:17:046STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000DB, Ticket: 000000E7, [Empire7], MoveToFleetAction#2235 GameEntity: 15380 State: WaitingForInitialization Context: EntityActionContext_Movement, 29->52 (Cost: 0.01748939) from 0.9993345 to 1.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:17:046STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000DC, Ticket: 000000E8, [Empire7], MoveToFleetAction#2236 GameEntity: 22533 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->29 (Cost: 5) from 0.8516811 to 0.917195.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:17:046STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000DD, Ticket: 000000E9, [Empire7], MoveToFleetAction#2237 GameEntity: 16980 State: WaitingForInitialization Context: EntityActionContext_Movement, 41->32 (Cost: 5.652838) from 0.6059555 to 1.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:17:189STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:17:261STACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x256xARGBFloat

AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce()
AgePrimitiveLabel:UpdateQuadInfos()
AgePrimitiveLabel:UpdateRenderData()
AgePrimitive:UpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgePrimitive:UpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgePrimitive:UpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeScreen:UpdateGUI()
AgeRenderManager:UpdateGUI()
AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo)
AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo)
UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)

03:01:17:261STACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x512xARGBFloat

AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce()
AgePrimitiveLabel:UpdateQuadInfos()
AgePrimitiveLabel:UpdateRenderData()
AgePrimitive:UpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgePrimitive:UpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgePrimitive:UpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeScreen:UpdateGUI()
AgeRenderManager:UpdateGUI()
AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo)
AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo)
UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)

03:01:17:984STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:17:984STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000DE, [Empire2], Entity index: 1699

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator3:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:17:984STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000DF, [Empire2], Entity index: 1693

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator3:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:17:984STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000E0, [Empire3], Entity index: 2879

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator3:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:18:015STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000E1, [Empire5], Entity index: 2053

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator3:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:18:015STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000E2, [Empire6], Entity index: 1775

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator3:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:18:015STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000E3, [Empire6], Entity index: 1772

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator3:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:18:015STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000E4, [Empire7], Entity index: 2230

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator3:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:18:270STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000E5, [Empire5], Entity index: 2052

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator3:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:18:415STACKStart 6 order messages treatment (delayed over 60ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:18:463STACKPreprocessor failed because term 'DeclareWar' is not valid to be added in contract #26898.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:18:463STACKEnd order messages treatement.

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:18:511STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E8, Ticket: 000000ED, [Empire6], AttackFleetAction#1781 GameEntity: 23010 State: WaitingForInitialization Context: 1st Beryllium Expedition (25239) (Fleet)

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:18:743STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000EB, Ticket: 000000F0, [Empire7], AttackFleetAction#2238 GameEntity: 20026 State: WaitingForInitialization Context: 10th Liquidation Venture (24883) (Fleet)

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:18:862STACKEntering state ServerEncounterState_Setup

ServerEncounterState:Begin(System.Reflection.ParameterInfo)
ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
ServerEncounter:Update()
GameServerState_Turn_Main:UpdateEncounters()
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:18:862STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000ED, [Empire2], Entity index: 1690

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator3:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:18:884STACKEntering state ServerEncounterState_Setup

ServerEncounterState:Begin(System.Reflection.ParameterInfo)
ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
ServerEncounter:Update()
GameServerState_Turn_Main:UpdateEncounters()
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:18:934STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

ServerEncounterState:Begin(System.Reflection.ParameterInfo)
ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
ServerEncounter:Update()
GameServerState_Turn_Main:UpdateEncounters()
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:18:964STACKEntering state ServerEncounterState_LoadBattle

ServerEncounterState:Begin(System.Reflection.ParameterInfo)
ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
ServerEncounter:Update()
GameServerState_Turn_Main:UpdateEncounters()
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:18:964STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

ServerEncounterState:Begin(System.Reflection.ParameterInfo)
ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
ServerEncounter:Update()
GameServerState_Turn_Main:UpdateEncounters()
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:18:987STACKEntering state ServerEncounterState_LoadBattle

ServerEncounterState:Begin(System.Reflection.ParameterInfo)
ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
ServerEncounter:Update()
GameServerState_Turn_Main:UpdateEncounters()
GameServerState_Turn_Main:Run()
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:19:358STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000F1, [Empire7], Entity index: 2232

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator3:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:20:949STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000F2, Ticket: 000000F5, [Empire1]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:20:949STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #24187.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:20:949STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #21808.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:20:949STACKStart 42 order messages treatment (delayed over 420ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:20:966STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000F3, Ticket: 000000F8, [Empire1]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:20:966STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000F4, Ticket: 000000F9, [Empire1]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:20:982STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000F5, Ticket: 000000FA, [Empire1]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:020STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000000F6, Ticket: 000000FB, [Empire1]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheInterior+c__Iterator24:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:020STACKCannot add a simulation object twice to the same parent, ignoring...

Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheInterior+c__Iterator24:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:075STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#000000F7, Ticket: 000000FC, [Empire1]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:075STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000F8, Ticket: 000000FD, [Empire1], GoToFleetAction#3107 GameEntity: 9367 State: WaitingForInitialization Context: Path: 67->61, Path: Path: 67->61

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:075STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000F9, Ticket: 000000FE, [Empire1], context guid: 927, contruction guid: 26886

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:104STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000FA, Ticket: 000000FF, [Empire1], context guid: 927, contruction guid: 26892

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:152STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000FB, Ticket: 00000100, [Empire1], context guid: 16061, contruction guid: 26888

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:175STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000FC, Ticket: 00000101, [Empire1], context guid: 16061, contruction guid: 26894

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:221STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000FD, Ticket: 00000102, [Empire1], context guid: 9645, contruction guid: 26890

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:246STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000FE, Ticket: 00000103, [Empire1], context guid: 9645, contruction guid: 26896

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:283STACKOrderAssignHero preprocessing failed: the assignation '7th Burning Horde (20418)' is not available for assignment, failureflags=FleetNotInOrbit.

DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:283STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000FF, Ticket: 00000105, [Empire1], MoveToFleetAction#3108 GameEntity: 9367 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->61 (Cost: 4) from 0 to 0.3546115.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:342STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000100, Ticket: 00000106, [Empire2]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:342STACK[Empire 2] OrderTransferSpaceportPopulation preprocessor failed: star system '3553' is an ExploitedStarSystem

DepartmentOfTheInterior:TransferSpaceportPopulationPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:342STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000101, Ticket: 00000108, [Empire2], context guid: 1601, contruction guid: 26899

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:342STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000102, Ticket: 00000109, [Empire2], context guid: 18828, contruction guid: 26901

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:342STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000103, Ticket: 0000010A, [Empire3]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:342STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000104, Ticket: 0000010B, [Empire3], context guid: 933, contruction guid: 26921

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:342STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000105, Ticket: 0000010C, [Empire3], context guid: 20846, contruction guid: 26917

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:342STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000106, Ticket: 0000010D, [Empire3], context guid: 23048, contruction guid: 26913

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:342STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000107, Ticket: 0000010E, [Empire3], context guid: 7687, contruction guid: 26919

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:456STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000108, Ticket: 0000010F, [Empire3], context guid: 6250, contruction guid: 26909

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:456STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000109, Ticket: 00000110, [Empire3], context guid: 16938, contruction guid: 26915

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:456STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000010A, Ticket: 00000111, [Empire3], context guid: 18255, contruction guid: 26911

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:456STACKEnd order messages treatement.

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:21:493STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000010D, Ticket: 00000114, [Empire4], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment17, ConstructionGameEntityGUID: 26993, ResourceStocks: ConstructionResourceStock[]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfScience+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:493STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000010E, Ticket: 00000115, [Empire4], context guid: 936, contruction guid: 26928

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:493STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000010F, Ticket: 00000116, [Empire4], context guid: 1654, contruction guid: 26930

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:493STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000110, Ticket: 00000117, [Empire4], context guid: 7539, contruction guid: 26934

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:493STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000111, Ticket: 00000118, [Empire4], context guid: 8418, contruction guid: 26932

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:520STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000113, Ticket: 0000011A, [Empire5]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:520STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000115, Ticket: 0000011C, [Empire5]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:561STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000117, Ticket: 0000011E, [Empire5], context guid: 939, contruction guid: 26945

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:612STACK[Order] OrderCreateDiplomaticContract::GameClient/OrderCreateDiplomaticContract#00000119, Ticket: 00000121, EmpireWhichInitiatedIndex : 6, EmpireWhichReceivesIndex : 7, ContractGUID 26999.

GameClient+c__Iterator13:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:612STACKRegister new contract DiplomaticContract#26999.

DiplomaticContractsManager:Register(System.Reflection.ParameterInfo)
GameClient+c__Iterator13:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:612STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #20937.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:612STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#0000011A, Ticket: 00000123, [Empire6], ShipsGUID: 20738

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfDefense+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:612STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#0000011B, ContractGUID 26999 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

GameClient+c__IteratorD:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:612STACKContract 26999 pass from state Inactive to state Negotiation.

DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameClient+c__IteratorD:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:612STACKStart 31 order messages treatment (delayed over 310ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:21:642STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000011C, Ticket: 00000124, [Empire6]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:642STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000011D, Ticket: 00000125, [Empire6]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:642STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000011E, Ticket: 00000126, [Empire6]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:642STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000011F, Ticket: 00000127, [Empire6], GoToFleetAction#1782 GameEntity: 23009 State: WaitingForInitialization Context: Path: 55->4, Path: Path: 55->4

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:718STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000120, Ticket: 00000128, [Empire6], GoToFleetAction#1783 GameEntity: 23212 State: WaitingForInitialization Context: Path: 57->55, Path: Path: 57->55

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:719STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000121, Ticket: 00000129, [Empire6]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:719STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000122, Ticket: 0000012A, [Empire6], MoveToFleetAction#1784 GameEntity: 23009 State: WaitingForInitialization Context: EntityActionContext_Movement, 55->4 (Cost: 2) from 0 to 1.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:815STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000123, Ticket: 0000012B, [Empire6], context guid: 942, contruction guid: 26866

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:847STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000124, Ticket: 0000012C, [Empire6], context guid: 942, contruction guid: 26956

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:926STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000125, Ticket: 0000012D, [Empire6], context guid: 2807, contruction guid: 26868

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:21:926STACKEnd order messages treatement.

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:21:957STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000126, Ticket: 0000012E, [Empire6], context guid: 2807, contruction guid: 26958

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:22:036STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000127, Ticket: 0000012F, [Empire6], context guid: 3332, contruction guid: 26870

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:22:066STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000128, Ticket: 00000130, [Empire6], context guid: 3332, contruction guid: 26960

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:22:146STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000129, Ticket: 00000131, [Empire6], context guid: 4124, contruction guid: 26872

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:22:176STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000012A, Ticket: 00000132, [Empire6], context guid: 4124, contruction guid: 26962

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:22:221STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000012B, Ticket: 00000133, [Empire6], MoveToFleetAction#1785 GameEntity: 23212 State: WaitingForInitialization Context: EntityActionContext_Movement, 57->55 (Cost: 4) from 0 to 0.7228302.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:22:308STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000012C, Ticket: 00000134, [Empire6], context guid: 9368, contruction guid: 26874

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:22:337STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000012D, Ticket: 00000135, [Empire6], context guid: 9368, contruction guid: 26964

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:22:414STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000012E, Ticket: 00000136, [Empire6], context guid: 10794, contruction guid: 26948

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:22:415STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000012F, Ticket: 00000137, [Empire6], context guid: 10794, contruction guid: 26950

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:22:415STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000130, Ticket: 00000138, [Empire6], context guid: 23027, contruction guid: 26952

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:22:415STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000131, Ticket: 00000139, [Empire6], context guid: 23027, contruction guid: 26954

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:22:415STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000132, Ticket: 0000013A, [Empire6]: EscalationGetOutAfterTrespass To Empire#4

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:22:415STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000133, Ticket: 0000013B, [Empire6]: Wary Toward Empire#4

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:22:415STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000134, Ticket: 0000013C, [Empire6]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfCommerce+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:22:415STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000135, Ticket: 0000013D, [Empire6]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfCommerce+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:22:415STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000136, Ticket: 0000013E, [Empire6], ShipsGUID: 20070,16577,22567,18463,5369,6958

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfDefense+c__IteratorA:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:22:415STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000137, Ticket: 0000013F, [Empire7], GoToFleetAction#2239 GameEntity: 22711 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:22:450STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000138, Ticket: 00000140, [Empire7], ConstructibleElementName: TechnologyDefinitionMilitary11, ConstructionGameEntityGUID: 27008, ResourceStocks: ConstructionResourceStock[]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfScience+c__Iterator4:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:22:451STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00000139, Ticket: 00000141, [Empire7]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfIndustry+c__Iterator5:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:22:451STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000013A, Ticket: 00000142, [Empire7], GoToFleetAction#2240 GameEntity: 18768 State: WaitingForInitialization Context: Path: 29, Path: Path: 29

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:22:490STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000013C, Ticket: 00000144, [Empire7], MoveToFleetAction#2241 GameEntity: 22711 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->35 (Cost: 5) from 0.4062146 to 0.8665462.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:22:490STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000013D, Ticket: 00000145, [Empire7], MoveToFleetAction#2242 GameEntity: 18768 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->29 (Cost: 4) from 0.2946859 to 0.3470971.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:23:489STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:23:615STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:23:861STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:24:792STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000013E, [Empire6], Entity index: 1782

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator3:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:25:335STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#0000013F, Ticket: 00000146, [Empire1]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTheInterior+c__Iterator24:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:25:335STACKStart 13 order messages treatment (delayed over 130ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:25:368STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000140, Ticket: 00000147, [Empire2], GoToFleetAction#1704 GameEntity: 13408 State: WaitingForInitialization Context: Path: 108->87, Path: Path: 108->87

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:25:368STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000141, Ticket: 00000148, [Empire2], GoToFleetAction#1705 GameEntity: 22032 State: WaitingForInitialization Context: Path: 108->87, Path: Path: 108->87

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:25:368STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000142, Ticket: 00000149, [Empire2], GoToFleetAction#1706 GameEntity: 25199 State: WaitingForInitialization Context: Path: 87->108, Path: Path: 87->108

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:25:487STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000143, Ticket: 0000014A, [Empire2], GoToFleetAction#1707 GameEntity: 24304 State: WaitingForInitialization Context: Path: 84->86, Path: Path: 84->86

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:25:487STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000144, Ticket: 0000014B, [Empire2], GoToFleetAction#1708 GameEntity: 23312 State: WaitingForInitialization Context: Path: 84->86, Path: Path: 84->86

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:25:487STACKExpandQuadToRenderBuffer

AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo)
AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo)
AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo)
AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo)
AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo)
UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)

03:01:25:487STACKExpandQuadToRenderBuffer

AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo)
AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo)
AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo)
AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo)
AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo)
UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)

03:01:25:487STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:25:487STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:25:604STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000147, Ticket: 0000014E, [Empire3], GoToFleetAction#2892 GameEntity: 23149 State: WaitingForInitialization Context: Path: 0->65, Path: Path: 0->65

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:25:644STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000148, Ticket: 0000014F, [Empire3], GoToFleetAction#2893 GameEntity: 24713 State: WaitingForInitialization Context: Path: 6->10, Path: Path: 6->10

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:25:644STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000149, Ticket: 00000150, [Empire6], GoToFleetAction#1786 GameEntity: 16973 State: WaitingForInitialization Context: Path: 60->61, Path: Path: 60->61

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:25:644STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000014A, Ticket: 00000151, [Empire7], GoToFleetAction#2243 GameEntity: 16980 State: WaitingForInitialization Context: Path: 32->41, Path: Path: 32->41

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:25:689STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000014B, Ticket: 00000152, [Empire2], MoveToFleetAction#1709 GameEntity: 25199 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->108 (Cost: 1.059577) from 0 to 0.09684967.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:25:740STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000014C, Ticket: 00000153, [Empire2], MoveToFleetAction#1710 GameEntity: 22032 State: WaitingForInitialization Context: EntityActionContext_Movement, 108->87 (Cost: 0.224514) from 0 to 0.02052151.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:25:789STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000014D, Ticket: 00000154, [Empire2], MoveToFleetAction#1711 GameEntity: 13408 State: WaitingForInitialization Context: EntityActionContext_Movement, 108->87 (Cost: 3.925281) from 0 to 0.3587869.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:25:828STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000014E, Ticket: 00000155, [Empire2], MoveToFleetAction#1712 GameEntity: 23312 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->86 (Cost: 2.827123) from 0 to 0.5465282.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:25:884STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000014F, Ticket: 00000156, [Empire2], MoveToFleetAction#1713 GameEntity: 24304 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->86 (Cost: 2.827123) from 0 to 0.5465282.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:25:945STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000150, Ticket: 00000157, [Empire3], MoveToFleetAction#2894 GameEntity: 23149 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->65 (Cost: 3.212306) from 0 to 1.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:26:002STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000151, Ticket: 00000158, [Empire3], MoveToFleetAction#2895 GameEntity: 24713 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->10 (Cost: 5.869576) from 0 to 0.5810866.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:26:085STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000152, Ticket: 00000159, [Empire6], MoveToFleetAction#1787 GameEntity: 16973 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->61 (Cost: 3.598515) from 0 to 0.4103149.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:26:141STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000153, Ticket: 0000015A, [Empire7], MoveToFleetAction#2244 GameEntity: 16980 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->41 (Cost: 0.3471618) from 0 to 0.02419973.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:27:857STACKStart 22 order messages treatment (delayed over 220ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:27:858STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:27:858STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:27:871STACKStart 31 order messages treatment (delayed over 310ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:27:871STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:27:871STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:28:021STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#6'.

DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:28:021STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#6'.

DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticOption:IDiplomaticOptionManagement.ApplyDiplomaticTermChange(System.Reflection.ParameterInfo)
DiplomaticContract:ApplyDiplomaticTermChange(System.Reflection.ParameterInfo)
GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:28:021STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000154, Ticket: 0000015B, ContractGUID 26999.

GameClient+c__IteratorE:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:28:021STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#6'.

DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticOption:IDiplomaticOptionManagement.ApplyDiplomaticTermChange(System.Reflection.ParameterInfo)
DiplomaticContract:ApplyDiplomaticTermChange(System.Reflection.ParameterInfo)
GameClient+c__IteratorE:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:28:021STACKStart 45 order messages treatment (delayed over 450ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:28:021STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:28:021STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:28:375STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000155, [Empire3], Entity index: 2892

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator3:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:30:404STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:30:495STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:31:112STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:31:616STACKStart 50 order messages treatment (delayed over 500ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:31:616STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:31:616STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:33:886STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #24187.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:33:887STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #21808.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:33:887STACKStart 53 order messages treatment (delayed over 530ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:33:887STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:33:887STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:34:013STACKStart 58 order messages treatment (delayed over 580ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:34:013STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:34:013STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:34:036STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #20937.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:34:036STACKStart 62 order messages treatment (delayed over 620ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:34:036STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:34:036STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:36:414STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:36:477STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:36:578STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:37:513STACKStart 63 order messages treatment (delayed over 630ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:37:513STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:37:513STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:38:410STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#26184

ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
ShipDesignBasePanel:Refresh()
ShipDesignOverviewPanel:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:01:38:410STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

ShipDesignBasePanel:RefreshShipSlots()
ShipDesignBasePanel:Refresh()
ShipDesignOverviewPanel:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:01:38:654STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingUnfallen] for logo visual

GalaxyModuleHull:UpdateLogoParticleShooters()
GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
ShipDesignRenderer+ShipDesignView:OnUpdate()
ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
ShipDesignRenderer:Update()

03:01:38:654STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingUnfallen] for logo visual

GalaxyModuleHull:UpdateLogoParticleShooters()
GalaxyModuleHull:InitParticleShooters()
GalaxyModuleHull:Load()
GalaxyModule:ForceLoadIFN()
ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
ShipDesignRenderer+ShipDesignView:OnUpdate()
ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
ShipDesignRenderer:Update()

03:01:38:654STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionUnfallen.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionUnfallen.ShipSizeSmall.ShipHull01]

ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
ShipDesignRenderer:Update()

03:01:38:674STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

ShipDesignBasePanel:RefreshShipSlots()
ShipDesignBasePanel:SpecificUpdate()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:01:39:744STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0

ShipDesignBasePanel:HideShipView()
ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
ShipDesignModalWindow:HideShipDesignOverviewInMilitaryScreen()
ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:UpdateInteractivity()
AgeManager:LateUpdate()

03:01:39:744STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
ShipDesignBasePanel:Refresh()
ShipDesignEditionPanel:Refresh()
Amplitude.Unity.Gui.GuiPanel:RefreshNow()
ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:UpdateInteractivity()
AgeManager:LateUpdate()

03:01:39:744STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

ShipDesignBasePanel:RefreshShipSlots()
ShipDesignEditionPanel:RefreshShipSlots()
ShipDesignBasePanel:Refresh()
ShipDesignEditionPanel:Refresh()
Amplitude.Unity.Gui.GuiPanel:RefreshNow()
ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:UpdateInteractivity()
AgeManager:LateUpdate()

03:01:39:744STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
ShipDesignEditionPanel:Refresh()
Amplitude.Unity.Gui.GuiPanel:RefreshNow()
ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:UpdateInteractivity()
AgeManager:LateUpdate()

03:01:39:766STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingUnfallen] for logo visual

GalaxyModuleHull:UpdateLogoParticleShooters()
GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
ShipDesignRenderer+ShipDesignView:OnUpdate()
ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
ShipDesignRenderer:Update()

03:01:39:766STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingUnfallen] for logo visual

GalaxyModuleHull:UpdateLogoParticleShooters()
GalaxyModuleHull:InitParticleShooters()
GalaxyModuleHull:Load()
GalaxyModule:ForceLoadIFN()
ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
ShipDesignRenderer+ShipDesignView:OnUpdate()
ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
ShipDesignRenderer:Update()

03:01:39:766STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionUnfallen.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionUnfallen.ShipSizeSmall.ShipHull01]

ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
ShipDesignRenderer:Update()

03:01:39:805STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

ShipDesignBasePanel:RefreshShipSlots()
ShipDesignEditionPanel:RefreshShipSlots()
ShipDesignBasePanel:SpecificUpdate()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:01:40:125STACKStart 65 order messages treatment (delayed over 650ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:40:125STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:40:125STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:41:682STACKAudio bank B_UNFALLEN_ENGINE has correctly been released.

Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipDesignEditionPanel:UnloadHullSoundBank()
ShipDesignEditionPanel:Unbind()
ShipDesignModalWindow:Unbind()
ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipDesignModalWindow:HandleInput(System.Reflection.ParameterInfo)
GuiManager:HandleInput(System.Reflection.ParameterInfo)
Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
InputManager:HandleInput(System.Reflection.ParameterInfo)
Amplitude.Unity.Input.InputManager:Update()

03:01:41:682STACKAudio bank B_UNFALLEN_GENERIC has correctly been released.

Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipDesignEditionPanel:UnloadHullSoundBank()
ShipDesignEditionPanel:Unbind()
ShipDesignModalWindow:Unbind()
ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipDesignModalWindow:HandleInput(System.Reflection.ParameterInfo)
GuiManager:HandleInput(System.Reflection.ParameterInfo)
Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
InputManager:HandleInput(System.Reflection.ParameterInfo)
Amplitude.Unity.Input.InputManager:Update()

03:01:41:682STACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1

ShipDesignBasePanel:HideShipView()
ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
ShipDesignEditionPanel:OnBeginHide(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipDesignModalWindow:HandleInput(System.Reflection.ParameterInfo)
GuiManager:HandleInput(System.Reflection.ParameterInfo)
Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
InputManager:HandleInput(System.Reflection.ParameterInfo)
Amplitude.Unity.Input.InputManager:Update()

03:01:41:682STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#26184

ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
ShipDesignBasePanel:Refresh()
ShipDesignOverviewPanel:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:01:41:682STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

ShipDesignBasePanel:RefreshShipSlots()
ShipDesignBasePanel:Refresh()
ShipDesignOverviewPanel:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:01:41:696STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingUnfallen] for logo visual

GalaxyModuleHull:UpdateLogoParticleShooters()
GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
ShipDesignRenderer+ShipDesignView:OnUpdate()
ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
ShipDesignRenderer:Update()

03:01:41:696STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingUnfallen] for logo visual

GalaxyModuleHull:UpdateLogoParticleShooters()
GalaxyModuleHull:InitParticleShooters()
GalaxyModuleHull:Load()
GalaxyModule:ForceLoadIFN()
ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
ShipDesignRenderer+ShipDesignView:OnUpdate()
ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
ShipDesignRenderer:Update()

03:01:41:696STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionUnfallen.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionUnfallen.ShipSizeSmall.ShipHull01]

ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
ShipDesignRenderer:Update()

03:01:41:714STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

ShipDesignBasePanel:RefreshShipSlots()
ShipDesignBasePanel:SpecificUpdate()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:01:42:526STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:42:592STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:43:163STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:43:203STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#25754

ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
ShipDesignBasePanel:Refresh()
ShipDesignOverviewPanel:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:01:43:203STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

ShipDesignBasePanel:RefreshShipSlots()
ShipDesignBasePanel:Refresh()
ShipDesignOverviewPanel:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:01:43:550STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingUnfallen] for logo visual

GalaxyModuleHull:UpdateLogoParticleShooters()
GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
ShipDesignRenderer+ShipDesignView:OnUpdate()
ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
ShipDesignRenderer:Update()

03:01:43:550STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingUnfallen] for logo visual

GalaxyModuleHull:UpdateLogoParticleShooters()
GalaxyModuleHull:InitParticleShooters()
GalaxyModuleHull:Load()
GalaxyModule:ForceLoadIFN()
ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
ShipDesignRenderer+ShipDesignView:OnUpdate()
ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
ShipDesignRenderer:Update()

03:01:43:550STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionUnfallen.ShipSizeMedium.ShipHull02]] for descriptor [ShipFactionUnfallen.ShipSizeMedium.ShipHull02]

ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
ShipDesignRenderer:Update()

03:01:43:572STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

ShipDesignBasePanel:RefreshShipSlots()
ShipDesignBasePanel:SpecificUpdate()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:01:45:202STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#25967

ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
ShipDesignBasePanel:Refresh()
ShipDesignOverviewPanel:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:01:45:202STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

ShipDesignBasePanel:RefreshShipSlots()
ShipDesignBasePanel:Refresh()
ShipDesignOverviewPanel:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:01:45:500STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingUnfallen] for logo visual

GalaxyModuleHull:UpdateLogoParticleShooters()
GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
ShipDesignRenderer+ShipDesignView:OnUpdate()
ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
ShipDesignRenderer:Update()

03:01:45:500STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingUnfallen] for logo visual

GalaxyModuleHull:UpdateLogoParticleShooters()
GalaxyModuleHull:InitParticleShooters()
GalaxyModuleHull:Load()
GalaxyModule:ForceLoadIFN()
ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
ShipDesignRenderer+ShipDesignView:OnUpdate()
ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
ShipDesignRenderer:Update()

03:01:45:500STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionUnfallen.ShipSizeMedium.ShipHull01]] for descriptor [ShipFactionUnfallen.ShipSizeMedium.ShipHull01]

ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
ShipDesignRenderer:Update()

03:01:45:513STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

ShipDesignBasePanel:RefreshShipSlots()
ShipDesignBasePanel:SpecificUpdate()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:01:46:059STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #24187.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:46:059STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #21808.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:46:132STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #20937.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:46:132STACKStart 66 order messages treatment (delayed over 660ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:46:132STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:46:133STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:46:230STACKStart 67 order messages treatment (delayed over 670ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:46:230STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:46:230STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:46:519STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#26124

ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
ShipDesignBasePanel:Refresh()
ShipDesignOverviewPanel:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:01:46:519STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

ShipDesignBasePanel:RefreshShipSlots()
ShipDesignBasePanel:Refresh()
ShipDesignOverviewPanel:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:01:46:881STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingUnfallen] for logo visual

GalaxyModuleHull:UpdateLogoParticleShooters()
GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
ShipDesignRenderer+ShipDesignView:OnUpdate()
ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
ShipDesignRenderer:Update()

03:01:46:881STACKIn [SS_Unfallen_Large_01(Clone)], the sub game object [Dummy_Root/Base] should have a [HxFxCollider] component.

GalaxyModuleHull:Load()
GalaxyModule:ForceLoadIFN()
ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
ShipDesignRenderer+ShipDesignView:OnUpdate()
ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
ShipDesignRenderer:Update()

03:01:46:881STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingUnfallen] for logo visual

GalaxyModuleHull:UpdateLogoParticleShooters()
GalaxyModuleHull:InitParticleShooters()
GalaxyModuleHull:Load()
GalaxyModule:ForceLoadIFN()
ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
ShipDesignRenderer+ShipDesignView:OnUpdate()
ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
ShipDesignRenderer:Update()

03:01:46:881STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionUnfallen.ShipSizeLarge.ShipHull01]] for descriptor [ShipFactionUnfallen.ShipSizeLarge.ShipHull01]

ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
ShipDesignRenderer:Update()

03:01:46:900STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

ShipDesignBasePanel:RefreshShipSlots()
ShipDesignBasePanel:SpecificUpdate()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:01:48:637STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:48:716STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:49:039STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0

ShipDesignBasePanel:HideShipView()
ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
ShipDesignModalWindow:HideShipDesignOverviewInMilitaryScreen()
ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:UpdateInteractivity()
AgeManager:LateUpdate()

03:01:49:039STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
ShipDesignBasePanel:Refresh()
ShipDesignEditionPanel:Refresh()
Amplitude.Unity.Gui.GuiPanel:RefreshNow()
ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:UpdateInteractivity()
AgeManager:LateUpdate()

03:01:49:039STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

ShipDesignBasePanel:RefreshShipSlots()
ShipDesignEditionPanel:RefreshShipSlots()
ShipDesignBasePanel:Refresh()
ShipDesignEditionPanel:Refresh()
Amplitude.Unity.Gui.GuiPanel:RefreshNow()
ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:UpdateInteractivity()
AgeManager:LateUpdate()

03:01:49:040STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
ShipDesignEditionPanel:Refresh()
Amplitude.Unity.Gui.GuiPanel:RefreshNow()
ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:UpdateInteractivity()
AgeManager:LateUpdate()

03:01:49:069STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingUnfallen] for logo visual

GalaxyModuleHull:UpdateLogoParticleShooters()
GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
ShipDesignRenderer+ShipDesignView:OnUpdate()
ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
ShipDesignRenderer:Update()

03:01:49:069STACKIn [SS_Unfallen_Large_01(Clone)], the sub game object [Dummy_Root/Base] should have a [HxFxCollider] component.

GalaxyModuleHull:Load()
GalaxyModule:ForceLoadIFN()
ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
ShipDesignRenderer+ShipDesignView:OnUpdate()
ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
ShipDesignRenderer:Update()

03:01:49:069STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingUnfallen] for logo visual

GalaxyModuleHull:UpdateLogoParticleShooters()
GalaxyModuleHull:InitParticleShooters()
GalaxyModuleHull:Load()
GalaxyModule:ForceLoadIFN()
ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
ShipDesignRenderer+ShipDesignView:OnUpdate()
ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
ShipDesignRenderer:Update()

03:01:49:069STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionUnfallen.ShipSizeLarge.ShipHull01]] for descriptor [ShipFactionUnfallen.ShipSizeLarge.ShipHull01]

ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
ShipDesignRenderer:Update()

03:01:49:094STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

ShipDesignBasePanel:RefreshShipSlots()
ShipDesignEditionPanel:RefreshShipSlots()
ShipDesignBasePanel:SpecificUpdate()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:01:49:416STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:51:398STACKAudio bank B_UNFALLEN_ENGINE has correctly been released.

Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipDesignEditionPanel:UnloadHullSoundBank()
ShipDesignEditionPanel:Unbind()
ShipDesignModalWindow:Unbind()
ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipDesignModalWindow:HandleInput(System.Reflection.ParameterInfo)
GuiManager:HandleInput(System.Reflection.ParameterInfo)
Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
InputManager:HandleInput(System.Reflection.ParameterInfo)
Amplitude.Unity.Input.InputManager:Update()

03:01:51:398STACKAudio bank B_UNFALLEN_GENERIC has correctly been released.

Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipDesignEditionPanel:UnloadHullSoundBank()
ShipDesignEditionPanel:Unbind()
ShipDesignModalWindow:Unbind()
ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipDesignModalWindow:HandleInput(System.Reflection.ParameterInfo)
GuiManager:HandleInput(System.Reflection.ParameterInfo)
Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
InputManager:HandleInput(System.Reflection.ParameterInfo)
Amplitude.Unity.Input.InputManager:Update()

03:01:51:398STACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1

ShipDesignBasePanel:HideShipView()
ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
ShipDesignEditionPanel:OnBeginHide(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipDesignModalWindow:HandleInput(System.Reflection.ParameterInfo)
GuiManager:HandleInput(System.Reflection.ParameterInfo)
Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
InputManager:HandleInput(System.Reflection.ParameterInfo)
Amplitude.Unity.Input.InputManager:Update()

03:01:51:398STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#26124

ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
ShipDesignBasePanel:Refresh()
ShipDesignOverviewPanel:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:01:51:398STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

ShipDesignBasePanel:RefreshShipSlots()
ShipDesignBasePanel:Refresh()
ShipDesignOverviewPanel:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:01:51:421STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingUnfallen] for logo visual

GalaxyModuleHull:UpdateLogoParticleShooters()
GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
ShipDesignRenderer+ShipDesignView:OnUpdate()
ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
ShipDesignRenderer:Update()

03:01:51:421STACKIn [SS_Unfallen_Large_01(Clone)], the sub game object [Dummy_Root/Base] should have a [HxFxCollider] component.

GalaxyModuleHull:Load()
GalaxyModule:ForceLoadIFN()
ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
ShipDesignRenderer+ShipDesignView:OnUpdate()
ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
ShipDesignRenderer:Update()

03:01:51:421STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingUnfallen] for logo visual

GalaxyModuleHull:UpdateLogoParticleShooters()
GalaxyModuleHull:InitParticleShooters()
GalaxyModuleHull:Load()
GalaxyModule:ForceLoadIFN()
ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
ShipDesignRenderer+ShipDesignView:OnUpdate()
ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
ShipDesignRenderer:Update()

03:01:51:422STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionUnfallen.ShipSizeLarge.ShipHull01]] for descriptor [ShipFactionUnfallen.ShipSizeLarge.ShipHull01]

ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
ShipDesignRenderer:Update()

03:01:51:437STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

ShipDesignBasePanel:RefreshShipSlots()
ShipDesignBasePanel:SpecificUpdate()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:01:52:273STACKStart 68 order messages treatment (delayed over 680ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:52:273STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:52:273STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:52:462STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0

ShipDesignBasePanel:HideShipView()
ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Hide()
MilitaryScreen:OnEndHide()
Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:01:54:654STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:54:746STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:54:875STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:58:724STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #24187.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:58:724STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #21808.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:58:838STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #20937.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:58:838STACKStart 69 order messages treatment (delayed over 690ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:58:838STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:58:838STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:01:59:197STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000156, [Empire0]

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfTransportation+c__Iterator0:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:01:59:214STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000157, Ticket: 00000165, [Empire0], MoveToFleetAction#1683 GameEntity: 16782 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->59 (Cost: 5) from 0.2710477 to 0.5738371.

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:01:248STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:01:352STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:01:473STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:05:056STACKStart 70 order messages treatment (delayed over 700ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:02:05:056STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:02:05:056STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:02:07:459STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:07:568STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:08:286STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:10:998STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #24187.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:10:998STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #21808.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:11:167STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #20937.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:11:168STACKStart 71 order messages treatment (delayed over 710ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:02:11:168STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:02:11:168STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:02:13:573STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:13:684STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:14:330STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:17:369STACKStart 72 order messages treatment (delayed over 720ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:02:17:369STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:02:17:369STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:02:19:776STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:19:890STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:20:035STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:23:431STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #24187.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:23:431STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #21808.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:23:583STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #20937.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:23:583STACKStart 73 order messages treatment (delayed over 730ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:02:23:583STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:02:23:583STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:02:25:230STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000158, [Empire0], RootNodeFleetAction#1684 GameEntity: 4043 State: WaitingForInitialization Context: null

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:25:987STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:26:099STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:27:473STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:30:440STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000159, [Empire0], SleepForThisTurnFleetAction#1685 GameEntity: 23038 State: WaitingForInitialization Context: null

Amplitude.Unity.Game.Orders.Order:Log()
DepartmentOfLabour+c__Iterator1:MoveNext()
Amplitude.Coroutine:Run()
GameClient:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameClient:UpdateMessageBoxAndProcessOrders()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:30:468STACKStart 74 order messages treatment (delayed over 740ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:02:30:469STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:02:30:469STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:02:32:855STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:32:966STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:33:635STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:36:527STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #24187.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:36:527STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #21808.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:36:666STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #20937.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:36:667STACKStart 75 order messages treatment (delayed over 750ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:02:36:667STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:02:36:667STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:02:39:078STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:39:195STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:39:332STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:43:030STACKGameClientState_Turn_Finished

GameClientState:Begin(System.Reflection.ParameterInfo)
GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:43:185STACKStart 76 order messages treatment (delayed over 760ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:02:43:185STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:02:43:185STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:02:43:680STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:43:798STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:44:469STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:47:340STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #24187.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:47:340STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #21808.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:47:492STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #20937.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:47:492STACKStart 77 order messages treatment (delayed over 770ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:02:47:492STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:02:47:492STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:02:47:998STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:48:108STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:48:777STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:52:002STACKStart 78 order messages treatment (delayed over 780ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:02:52:003STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:02:52:003STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:02:52:508STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:52:625STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:53:967STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:56:857STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #24187.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:56:857STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #21808.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:56:967STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #20937.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:56:967STACKStart 79 order messages treatment (delayed over 790ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:02:56:967STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:02:56:967STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:02:57:475STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:57:586STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:02:58:356STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:01:572STACKStart 80 order messages treatment (delayed over 800ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:03:01:572STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:03:01:572STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:03:02:074STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:02:192STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:02:889STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:05:888STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #24187.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:05:888STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #21808.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:05:997STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #20937.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:05:997STACKStart 81 order messages treatment (delayed over 810ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:03:05:997STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:03:05:997STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:03:06:487STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:06:595STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:07:306STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:09:935STACKCannot find the ScanViewWindowGuiElement ''

GuiScanViewWindow:Refresh()
ScanNodeLabelsWindow:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:03:10:590STACKStart 82 order messages treatment (delayed over 820ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:03:10:590STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:03:10:590STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:03:11:094STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:11:169STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:11:279STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:14:951STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #24187.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:14:951STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #21808.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:15:015STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #20937.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:15:112STACKStart 83 order messages treatment (delayed over 830ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:03:15:112STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:03:15:112STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:03:15:622STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:15:734STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:17:265STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:20:474STACKStart 84 order messages treatment (delayed over 840ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:03:20:474STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:03:20:474STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:03:20:995STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:21:115STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:21:264STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:24:932STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #24187.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:24:932STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #21808.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:25:096STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #20937.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:25:096STACKStart 85 order messages treatment (delayed over 850ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:03:25:096STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:03:25:096STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:03:25:590STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:25:713STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:26:447STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:30:353STACKStart 86 order messages treatment (delayed over 860ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:03:30:354STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:03:30:354STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:03:30:857STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:30:989STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:31:826STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:34:863STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #24187.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:34:863STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #21808.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:34:983STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #20937.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:34:983STACKStart 87 order messages treatment (delayed over 870ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:03:34:983STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:03:34:983STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:03:35:472STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:35:599STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:36:329STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:39:789STACKStart 88 order messages treatment (delayed over 880ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:03:39:790STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:03:39:790STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:03:40:291STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:40:433STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:41:248STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:44:274STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #24187.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:44:274STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #21808.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:44:403STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #20937.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:44:403STACKStart 89 order messages treatment (delayed over 890ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:03:44:403STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:03:44:403STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:03:44:900STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:45:033STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:45:867STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:49:203STACKStart 90 order messages treatment (delayed over 900ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:03:49:203STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:03:49:203STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:03:49:705STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:49:841STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:51:417STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:54:266STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #24187.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:54:266STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #21808.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:54:394STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #20937.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:54:394STACKStart 91 order messages treatment (delayed over 910ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:03:54:394STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:03:54:394STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:03:54:899STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:55:078STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:55:854STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:59:297STACKStart 92 order messages treatment (delayed over 920ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:03:59:298STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:03:59:298STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:03:59:815STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:03:59:948STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:00:697STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:03:821STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #24187.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:03:821STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #21808.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:03:905STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #20937.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:03:905STACKStart 93 order messages treatment (delayed over 930ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:04:03:906STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:04:03:906STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:04:04:421STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:04:562STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:05:336STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:08:722STACKStart 94 order messages treatment (delayed over 940ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:04:08:723STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:04:08:723STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:04:09:232STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:09:390STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:10:253STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:13:240STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #24187.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:13:240STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #21808.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:13:351STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #20937.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:13:351STACKStart 95 order messages treatment (delayed over 950ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:04:13:351STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:04:13:351STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:04:13:835STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:13:980STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:15:479STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:18:962STACKStart 96 order messages treatment (delayed over 960ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:04:18:962STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:04:18:962STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:04:19:474STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:19:602STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:20:351STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:23:479STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #24187.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:23:480STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #21808.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:23:582STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #20937.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:23:582STACKStart 97 order messages treatment (delayed over 970ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:04:23:582STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:04:23:582STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:04:24:086STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:24:211STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:25:057STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:28:398STACKStart 98 order messages treatment (delayed over 980ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:04:28:398STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:04:28:398STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:04:28:901STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:29:042STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:29:793STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:32:881STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #24187.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:32:881STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #21808.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:32:988STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #20937.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:32:988STACKStart 99 order messages treatment (delayed over 990ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:04:32:988STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:04:32:988STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:04:33:502STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:33:629STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:34:476STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:37:803STACKStart 100 order messages treatment (delayed over 1000ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:04:37:803STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:04:37:803STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:04:38:300STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:38:429STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:40:060STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:43:010STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #24187.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:43:010STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #21808.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:43:138STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #20937.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:43:139STACKStart 101 order messages treatment (delayed over 1010ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:04:43:139STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:04:43:139STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:04:43:630STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:43:768STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:44:719STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:47:937STACKStart 102 order messages treatment (delayed over 1020ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:04:47:937STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:04:47:937STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:04:48:445STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:48:576STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:49:305STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:52:574STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #24187.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:52:575STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #21808.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:52:656STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #20937.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:52:758STACKStart 103 order messages treatment (delayed over 1030ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:04:52:758STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:04:52:758STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:04:53:251STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:53:379STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:54:150STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:57:661STACKStart 104 order messages treatment (delayed over 1040ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:04:57:661STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:04:57:661STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:04:58:169STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:58:298STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:04:59:050STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:02:153STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #24187.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:02:153STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #21808.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:02:276STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #20937.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:02:276STACKStart 105 order messages treatment (delayed over 1050ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:05:02:276STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:05:02:276STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:05:02:782STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:02:911STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:04:446STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:07:803STACKStart 106 order messages treatment (delayed over 1060ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:05:07:803STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:05:07:803STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:05:08:301STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:08:437STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:09:470STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:12:421STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #24187.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:12:421STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #21808.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:12:511STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #20937.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:12:512STACKStart 107 order messages treatment (delayed over 1070ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:05:12:512STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:05:12:512STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:05:13:020STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:13:186STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:14:130STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:17:528STACKStart 108 order messages treatment (delayed over 1080ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:05:17:528STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:05:17:528STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:05:18:030STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:18:191STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:18:977STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:22:288STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #24187.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:22:288STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #21808.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:22:439STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #20937.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:22:439STACKStart 109 order messages treatment (delayed over 1090ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:05:22:439STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:05:22:439STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:05:22:945STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:23:078STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:23:839STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:27:254STACKStart 110 order messages treatment (delayed over 1100ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:05:27:255STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:05:27:255STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:05:27:747STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:27:888STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:29:412STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:32:527STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #24187.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:32:527STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #21808.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:32:589STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #20937.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:32:695STACKStart 111 order messages treatment (delayed over 1110ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:05:32:695STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:05:32:695STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:05:33:202STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:33:338STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:34:155STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:37:691STACKStart 112 order messages treatment (delayed over 1120ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:05:37:691STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:05:37:691STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:05:38:210STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:38:381STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:39:190STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:42:349STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #24187.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:42:349STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #21808.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:42:413STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #20937.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:42:526STACKStart 113 order messages treatment (delayed over 1130ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:05:42:526STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:05:42:526STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:05:43:021STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:43:197STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:44:001STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:47:431STACKStart 114 order messages treatment (delayed over 1140ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:05:47:431STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:05:47:431STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:05:47:926STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:48:063STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:49:711STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:52:678STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #24187.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:52:678STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #21808.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:52:843STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #20937.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:52:844STACKStart 115 order messages treatment (delayed over 1150ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:05:52:844STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:05:52:844STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:05:53:354STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:53:497STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:54:261STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:57:743STACKStart 116 order messages treatment (delayed over 1160ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:05:57:743STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:05:57:743STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:05:58:251STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:58:390STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:05:59:302STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:02:638STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #24187.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:02:639STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #21808.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:02:764STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #20937.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:02:764STACKStart 117 order messages treatment (delayed over 1170ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:06:02:764STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:06:02:764STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:06:03:260STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:03:375STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:04:261STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:08:080STACKStart 118 order messages treatment (delayed over 1180ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:06:08:081STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:06:08:081STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:06:08:611STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:08:776STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:09:683STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:12:750STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #24187.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:12:751STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #21808.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:12:903STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #20937.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:12:904STACKStart 119 order messages treatment (delayed over 1190ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:06:12:904STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:06:12:904STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:06:13:382STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:13:514STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:14:405STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:18:550STACKStart 120 order messages treatment (delayed over 1200ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:06:18:550STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:06:18:550STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:06:19:058STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:19:212STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:20:121STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:23:171STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #24187.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:23:171STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #21808.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:23:282STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #20937.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:23:282STACKStart 121 order messages treatment (delayed over 1210ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:06:23:282STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:06:23:282STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:06:23:784STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:23:917STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:24:684STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:28:194STACKStart 122 order messages treatment (delayed over 1220ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:06:28:194STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:06:28:194STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:06:28:694STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:28:833STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:29:610STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:32:864STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #24187.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:32:865STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #21808.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:32:988STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #20937.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:32:988STACKStart 123 order messages treatment (delayed over 1230ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:06:32:988STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:06:32:988STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:06:33:494STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:33:615STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:34:375STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:37:903STACKStart 124 order messages treatment (delayed over 1240ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:06:37:903STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:06:37:903STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:06:38:401STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:38:523STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:39:306STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:42:476STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #24187.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:42:476STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #21808.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:42:618STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #20937.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:42:618STACKStart 125 order messages treatment (delayed over 1250ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:06:42:618STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:06:42:618STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:06:43:124STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:43:252STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:44:941STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:48:328STACKStart 126 order messages treatment (delayed over 1260ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:06:48:328STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:06:48:328STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:06:48:831STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:48:966STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:49:854STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:52:882STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #24187.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:52:882STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #21808.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:53:025STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #20937.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:53:025STACKStart 127 order messages treatment (delayed over 1270ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:06:53:026STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:06:53:026STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:06:53:541STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:53:665STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:54:525STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:57:943STACKStart 128 order messages treatment (delayed over 1280ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:06:57:943STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:06:57:943STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:06:58:432STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:58:566STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:06:59:327STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:02:278STACKPanelFeatureNodeRooting failed to find any relevent fleet in orbit of Dusay

PanelFeatureNodeRooting:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiTooltipWindow:DoBind()
GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
Amplitude.Unity.Gui.GuiTooltipController:Update()

03:07:02:519STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #24187.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:02:519STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #21808.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:02:646STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #20937.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:02:646STACKStart 129 order messages treatment (delayed over 1290ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:07:02:646STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:07:02:646STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:07:03:155STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:03:284STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:04:057STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:07:651STACKStart 130 order messages treatment (delayed over 1300ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:07:07:651STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:07:07:651STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:07:08:150STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:08:260STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:08:404STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:12:906STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #24187.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:12:906STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #21808.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:13:064STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #20937.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:13:064STACKStart 131 order messages treatment (delayed over 1310ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:07:13:064STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:07:13:064STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:07:13:563STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:13:673STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:13:819STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:18:069STACKStart 132 order messages treatment (delayed over 1320ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:07:18:069STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:07:18:069STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:07:18:577STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:18:696STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:19:560STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:22:699STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #24187.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:22:699STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #21808.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:22:769STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #20937.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:22:872STACKStart 133 order messages treatment (delayed over 1330ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:07:22:872STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:07:22:872STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:07:23:378STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:23:488STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:23:631STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:28:096STACKStart 134 order messages treatment (delayed over 1340ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:07:28:096STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:07:28:096STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:07:28:361STACKPanelFeatureNodeRooting failed to find any relevent fleet in orbit of Libra

PanelFeatureNodeRooting:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
GuiTooltipWindow:DoBind()
GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
Amplitude.Unity.Gui.GuiTooltipController:Update()

03:07:28:592STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:28:737STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:29:664STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:30:684STACKDefault camera renders active portrait layer (index: 1). Renderer will disable this layer!!!

AnimatedPortraitRenderer:DisableDrawLayerOnMainCamera()
AnimatedPortraitRenderer:InternalShow()
AnimatedPortraitRenderer:OnShowPortrait(System.Reflection.ParameterInfo)
AnimatedPortrait:Show()
AnimatedPortraitDisplay:ShowPortrait()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiPanel:RefreshNow()
DiplomacyScreen:OnBeginShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo)
ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:UpdateInteractivity()
AgeManager:LateUpdate()

03:07:30:684STACKDefault camera renders inactive portrait layer (index: 14). Renderer will disable this layer!!!

AnimatedPortraitRenderer:DisableDrawLayerOnMainCamera()
AnimatedPortraitRenderer:InternalShow()
AnimatedPortraitRenderer:OnShowPortrait(System.Reflection.ParameterInfo)
AnimatedPortrait:Show()
AnimatedPortraitDisplay:ShowPortrait()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiPanel:RefreshNow()
DiplomacyScreen:OnBeginShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo)
ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:UpdateInteractivity()
AgeManager:LateUpdate()

03:07:30:684STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
DiplomaticPortraitLipSync:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiPanel:RefreshNow()
DiplomacyScreen:OnBeginShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo)
ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:UpdateInteractivity()
AgeManager:LateUpdate()

03:07:30:684STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnPortraitDidChange()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiPanel:RefreshNow()
DiplomacyScreen:OnBeginShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo)
ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:UpdateInteractivity()
AgeManager:LateUpdate()

03:07:30:684STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnPortraitDidChange()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiPanel:RefreshNow()
DiplomacyScreen:OnBeginShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo)
ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:UpdateInteractivity()
AgeManager:LateUpdate()

03:07:30:685STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
DiplomaticPortraitLipSync:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiPanel:RefreshNow()
DiplomacyScreen:OnBeginShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo)
ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:UpdateInteractivity()
AgeManager:LateUpdate()

03:07:30:685STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnPortraitDidChange()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiPanel:RefreshNow()
DiplomacyScreen:OnBeginShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo)
ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:UpdateInteractivity()
AgeManager:LateUpdate()

03:07:30:685STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnPortraitDidChange()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiPanel:RefreshNow()
DiplomacyScreen:OnBeginShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo)
ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:UpdateInteractivity()
AgeManager:LateUpdate()

03:07:30:685STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnPortraitDidChange()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiPanel:RefreshNow()
DiplomacyScreen:OnBeginShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo)
ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:UpdateInteractivity()
AgeManager:LateUpdate()

03:07:30:685STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
DiplomaticPortraitLipSync:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiPanel:RefreshNow()
DiplomacyScreen:OnBeginShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo)
ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:UpdateInteractivity()
AgeManager:LateUpdate()

03:07:30:685STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnPortraitDidChange()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiPanel:RefreshNow()
DiplomacyScreen:OnBeginShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo)
ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:UpdateInteractivity()
AgeManager:LateUpdate()

03:07:30:686STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnPortraitDidChange()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiPanel:RefreshNow()
DiplomacyScreen:OnBeginShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo)
ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:UpdateInteractivity()
AgeManager:LateUpdate()

03:07:30:686STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnPortraitDidChange()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiPanel:RefreshNow()
DiplomacyScreen:OnBeginShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo)
ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:UpdateInteractivity()
AgeManager:LateUpdate()

03:07:30:686STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnPortraitDidChange()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiPanel:RefreshNow()
DiplomacyScreen:OnBeginShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo)
ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:UpdateInteractivity()
AgeManager:LateUpdate()

03:07:30:686STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnPortraitDidChange()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiPanel:RefreshNow()
DiplomacyScreen:OnBeginShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo)
ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:UpdateInteractivity()
AgeManager:LateUpdate()

03:07:30:686STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnPortraitDidChange()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiPanel:RefreshNow()
DiplomacyScreen:OnBeginShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo)
ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:UpdateInteractivity()
AgeManager:LateUpdate()

03:07:30:686STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnPortraitDidChange()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiPanel:RefreshNow()
DiplomacyScreen:OnBeginShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo)
ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:UpdateInteractivity()
AgeManager:LateUpdate()

03:07:30:686STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnPortraitDidChange()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiPanel:RefreshNow()
DiplomacyScreen:OnBeginShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo)
ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:UpdateInteractivity()
AgeManager:LateUpdate()

03:07:30:687STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnPortraitDidChange()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiPanel:RefreshNow()
DiplomacyScreen:OnBeginShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo)
ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:UpdateInteractivity()
AgeManager:LateUpdate()

03:07:30:687STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnPortraitDidChange()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiPanel:RefreshNow()
DiplomacyScreen:OnBeginShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo)
ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:UpdateInteractivity()
AgeManager:LateUpdate()

03:07:30:687STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnPortraitDidChange()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiPanel:RefreshNow()
DiplomacyScreen:OnBeginShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo)
ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:UpdateInteractivity()
AgeManager:LateUpdate()

03:07:30:687STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnPortraitDidChange()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiPanel:RefreshNow()
DiplomacyScreen:OnBeginShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo)
ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:UpdateInteractivity()
AgeManager:LateUpdate()

03:07:30:687STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnPortraitDidChange()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiPanel:RefreshNow()
DiplomacyScreen:OnBeginShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo)
ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:UpdateInteractivity()
AgeManager:LateUpdate()

03:07:30:688STACKUnknown DiplomaticMicroAttitudeType: Deceitful

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
DiplomaticPortraitLipSync:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiPanel:RefreshNow()
DiplomacyScreen:OnBeginShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo)
ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:UpdateInteractivity()
AgeManager:LateUpdate()

03:07:30:688STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnPortraitDidChange()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiPanel:RefreshNow()
DiplomacyScreen:OnBeginShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo)
ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:UpdateInteractivity()
AgeManager:LateUpdate()

03:07:30:688STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnPortraitDidChange()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiPanel:RefreshNow()
DiplomacyScreen:OnBeginShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo)
ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:UpdateInteractivity()
AgeManager:LateUpdate()

03:07:30:688STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnPortraitDidChange()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiPanel:RefreshNow()
DiplomacyScreen:OnBeginShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo)
ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:UpdateInteractivity()
AgeManager:LateUpdate()

03:07:30:688STACKUnknown DiplomaticMicroAttitudeType: Deceitful

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnPortraitDidChange()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiPanel:RefreshNow()
DiplomacyScreen:OnBeginShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo)
ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:UpdateInteractivity()
AgeManager:LateUpdate()

03:07:30:688STACKUnknown DiplomaticMicroAttitudeType: Deceitful

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnPortraitDidChange()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiPanel:RefreshNow()
DiplomacyScreen:OnBeginShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo)
ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo)
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:UpdateInteractivity()
AgeManager:LateUpdate()

03:07:30:977STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:977STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:977STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:977STACKUnknown DiplomaticMicroAttitudeType: Deceitful

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:977STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:977STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:978STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:978STACKUnknown DiplomaticMicroAttitudeType: Deceitful

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:978STACKAudio bank G_Dialog_Vodyani has correctly been released.

Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Unbind()
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:978STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:978STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:978STACKUnknown DiplomaticMicroAttitudeType: Deceitful

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:978STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:978STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:978STACKUnknown DiplomaticMicroAttitudeType: Deceitful

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:978STACKAudio bank G_Dialog_Lumeris has correctly been released.

Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Unbind()
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:978STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:978STACKUnknown DiplomaticMicroAttitudeType: Deceitful

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:978STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:979STACKUnknown DiplomaticMicroAttitudeType: Deceitful

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:979STACKAudio bank G_Dialog_RiftBorn has correctly been released.

Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Unbind()
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:979STACKUnknown DiplomaticMicroAttitudeType: Deceitful

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:979STACKUnknown DiplomaticMicroAttitudeType: Deceitful

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:979STACKAudio bank G_Dialog_Cravers has correctly been released.

Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Unbind()
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:979STACKUnknown DiplomaticMicroAttitudeType: Deceitful

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:979STACKUnknown DiplomaticMicroAttitudeType: Deceitful

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:979STACKAudio bank G_Dialog_Sophons has correctly been released.

Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Unbind()
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:979STACKUnknown DiplomaticMicroAttitudeType: Deceitful

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:979STACKUnknown DiplomaticMicroAttitudeType: Deceitful

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:979STACKAudio bank G_Dialog_Unfallen has correctly been released.

Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Unbind()
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:979STACKUnknown DiplomaticMicroAttitudeType: Deceitful

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:980STACKUnknown DiplomaticMicroAttitudeType: Deceitful

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:980STACKAudio bank G_Dialog_Horatio has correctly been released.

Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Unbind()
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:980STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
DiplomaticPortraitLipSync:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:980STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnPortraitDidChange()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:980STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnPortraitDidChange()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:980STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
DiplomaticPortraitLipSync:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:980STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnPortraitDidChange()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:980STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnPortraitDidChange()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:980STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnPortraitDidChange()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:980STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
DiplomaticPortraitLipSync:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:980STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnPortraitDidChange()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:980STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnPortraitDidChange()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:981STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnPortraitDidChange()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:981STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnPortraitDidChange()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:981STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnPortraitDidChange()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:981STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnPortraitDidChange()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:981STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnPortraitDidChange()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:981STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnPortraitDidChange()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:981STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnPortraitDidChange()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:981STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnPortraitDidChange()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:981STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnPortraitDidChange()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:981STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnPortraitDidChange()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:981STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnPortraitDidChange()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:982STACKUnknown DiplomaticMicroAttitudeType: Deceitful

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
DiplomaticPortraitLipSync:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:982STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnPortraitDidChange()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:982STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnPortraitDidChange()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:982STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnPortraitDidChange()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:982STACKUnknown DiplomaticMicroAttitudeType: Deceitful

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnPortraitDidChange()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:30:982STACKUnknown DiplomaticMicroAttitudeType: Deceitful

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnPortraitDidChange()
AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LeaderCard:BindPortrait()
LeaderCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:RefreshLeaderCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomacyScreen:Refresh()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:33:089STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #24187.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:33:089STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #21808.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:33:209STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #20937.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:33:209STACKStart 135 order messages treatment (delayed over 1350ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:07:33:209STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:07:33:209STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:07:33:703STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:33:802STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:35:500STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:39:133STACKStart 136 order messages treatment (delayed over 1360ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:07:39:133STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:07:39:133STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:07:39:645STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:39:747STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:40:760STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:41:263STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
DiplomacyScreen:OnEndHide()
Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:41:264STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
DiplomacyScreen:OnEndHide()
Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:41:264STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
DiplomacyScreen:OnEndHide()
Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:41:264STACKUnknown DiplomaticMicroAttitudeType: Deceitful

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
DiplomacyScreen:OnEndHide()
Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:41:264STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
DiplomacyScreen:OnEndHide()
Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:41:264STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
DiplomacyScreen:OnEndHide()
Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:41:264STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
DiplomacyScreen:OnEndHide()
Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:41:264STACKUnknown DiplomaticMicroAttitudeType: Deceitful

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
DiplomacyScreen:OnEndHide()
Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:41:265STACKAudio bank G_Dialog_Lumeris has correctly been released.

Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Unbind()
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:OnEndHide()
Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:41:265STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:OnEndHide()
Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:41:265STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:OnEndHide()
Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:41:265STACKUnknown DiplomaticMicroAttitudeType: Deceitful

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:OnEndHide()
Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:41:265STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:OnEndHide()
Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:41:265STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:OnEndHide()
Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:41:265STACKUnknown DiplomaticMicroAttitudeType: Deceitful

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:OnEndHide()
Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:41:265STACKAudio bank G_Dialog_Cravers has correctly been released.

Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Unbind()
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:OnEndHide()
Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:41:265STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:OnEndHide()
Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:41:266STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:OnEndHide()
Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:41:266STACKUnknown DiplomaticMicroAttitudeType: Deceitful

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:OnEndHide()
Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:41:266STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:OnEndHide()
Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:41:266STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:OnEndHide()
Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:41:266STACKUnknown DiplomaticMicroAttitudeType: Deceitful

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:OnEndHide()
Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:41:266STACKAudio bank G_Dialog_Unfallen has correctly been released.

Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Unbind()
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:OnEndHide()
Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:41:266STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:OnEndHide()
Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:41:266STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:OnEndHide()
Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:41:266STACKUnknown DiplomaticMicroAttitudeType: Deceitful

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:CheckRenderTexture()
AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:OnEndHide()
Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:41:267STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:OnEndHide()
Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:41:267STACKUnknown DiplomaticMicroAttitudeType: Loyal

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:OnEndHide()
Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:41:267STACKUnknown DiplomaticMicroAttitudeType: Deceitful

DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Refresh()
AnimatedPortraitDisplay:Refresh()
HologramPortaitDisplay:Refresh()
AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:OnEndHide()
Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:41:267STACKAudio bank G_Dialog_Horatio has correctly been released.

Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Unbind()
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:OnEndHide()
Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:41:267STACKAudio bank G_Dialog_Sophons has correctly been released.

Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Unbind()
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:OnEndHide()
Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:41:267STACKAudio bank G_Dialog_RiftBorn has correctly been released.

Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Unbind()
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:OnEndHide()
Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:41:267STACKAudio bank G_Dialog_Vodyani has correctly been released.

Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
DiplomaticPortraitLipSync:Unbind()
AnimatedPortraitDisplay:Unbind()
LeaderCard:UnbindPortrait()
LeaderCard:Unbind()
DiplomacyScreen:UnbindLeaderCards()
DiplomacyScreen:OnEndHide()
Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
Amplitude.Unity.Gui.GuiManager:Update()
GuiManager:Update()

03:07:44:031STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #24187.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:44:031STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #21808.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:44:164STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #20937.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:44:164STACKStart 137 order messages treatment (delayed over 1370ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:07:44:164STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:07:44:165STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:07:44:661STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:44:789STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:45:738STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:49:382STACKStart 138 order messages treatment (delayed over 1380ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:07:49:382STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:07:49:382STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:07:49:879STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:50:014STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:50:842STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:54:082STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #24187.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:54:082STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #21808.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:54:183STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #20937.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:54:183STACKStart 139 order messages treatment (delayed over 1390ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:07:54:183STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:07:54:183STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:07:54:688STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:54:824STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:55:626STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:59:197STACKStart 140 order messages treatment (delayed over 1400ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:07:59:197STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:07:59:197STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:07:59:705STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:07:59:851STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:01:577STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:04:640STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #24187.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:04:640STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #21808.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:04:743STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #20937.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:04:743STACKStart 141 order messages treatment (delayed over 1410ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:08:04:743STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:08:04:743STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:08:05:238STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:05:368STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:06:305STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:09:862STACKStart 142 order messages treatment (delayed over 1420ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:08:09:863STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:08:09:863STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:08:10:348STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:10:468STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:10:627STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:14:501STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #24187.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:14:501STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #21808.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:14:557STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #20937.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:14:670STACKStart 143 order messages treatment (delayed over 1430ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:08:14:670STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:08:14:670STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:08:15:179STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:15:355STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:16:304STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:19:674STACKStart 144 order messages treatment (delayed over 1440ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:08:19:674STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:08:19:674STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:08:20:173STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:20:314STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:21:258STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:23:182STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Pavo I

GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo)
GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiscoveryRenderer:Update()

03:08:24:348STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 1/Husk

GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo)
GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiscoveryRenderer:Update()

03:08:24:534STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #24187.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:24:535STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #21808.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:24:677STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #20937.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:24:677STACKStart 145 order messages treatment (delayed over 1450ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:08:24:677STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:08:24:677STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:08:24:905STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 2/Pavo III

GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo)
GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiscoveryRenderer:Update()

03:08:25:174STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:25:232STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:25:339STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:26:597STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 3/Pavo IV

GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo)
GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
DiscoveryRenderer:Update()

03:08:26:597STACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 512x512 to 1024x512xARGBFloat

AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce()
AgePrimitiveLabel:UpdateQuadInfos()
AgePrimitiveLabel:UpdateRenderData()
AgePrimitive:UpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeScreen:UpdateGUI()
AgeRenderManager:UpdateGUI()
AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo)
AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo)
UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)

03:08:26:597STACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 512x512 to 1024x1024xARGBFloat

AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce()
AgePrimitiveLabel:UpdateQuadInfos()
AgePrimitiveLabel:UpdateRenderData()
AgePrimitive:UpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeTransform:PrimitiveUpdateGUI()
AgeScreen:UpdateGUI()
AgeRenderManager:UpdateGUI()
AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo)
AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo)
UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)

03:08:30:381STACKStart 146 order messages treatment (delayed over 1460ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:08:30:382STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:08:30:382STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:08:30:879STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:30:993STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:31:138STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:35:168STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #24187.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:35:168STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #21808.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:35:298STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #20937.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:35:298STACKStart 147 order messages treatment (delayed over 1470ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:08:35:298STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:08:35:298STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:08:35:797STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:35:920STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:36:077STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:40:406STACKStart 148 order messages treatment (delayed over 1480ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:08:40:406STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:08:40:406STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:08:40:905STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:41:065STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:42:033STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:45:271STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #24187.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:45:271STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #21808.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:45:416STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #20937.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:45:417STACKStart 149 order messages treatment (delayed over 1490ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:08:45:417STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:08:45:417STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:08:45:921STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:46:065STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:47:098STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:50:727STACKStart 150 order messages treatment (delayed over 1500ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:08:50:727STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:08:50:727STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:08:51:241STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:51:399STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:53:137STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:56:378STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #24187.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:56:378STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #21808.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:56:516STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #20937.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:56:517STACKStart 151 order messages treatment (delayed over 1510ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:08:56:517STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:08:56:517STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:08:57:023STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:57:180STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:08:58:126STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:09:01:628STACKStart 152 order messages treatment (delayed over 1520ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:09:01:628STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:09:01:628STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:09:02:116STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:09:02:273STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:09:03:290STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:09:06:575STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #24187.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:09:06:575STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #21808.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:09:06:650STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #20937.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:09:06:746STACKStart 153 order messages treatment (delayed over 1530ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:09:06:746STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:09:06:746STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:09:07:231STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:09:07:380STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:09:08:295STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:09:11:956STACKStart 154 order messages treatment (delayed over 1540ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:09:11:956STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:09:11:956STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:09:12:448STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:09:12:609STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:09:13:744STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:09:16:867STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #24187.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:09:16:867STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #21808.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:09:16:972STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #20937.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:09:17:075STACKStart 155 order messages treatment (delayed over 1550ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:09:17:076STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:09:17:076STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:09:17:558STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:09:17:717STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:09:18:669STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:09:22:929STACKStart 156 order messages treatment (delayed over 1560ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:09:22:929STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:09:22:930STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:09:23:437STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:09:23:637STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:09:24:487STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:09:27:904STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #24187.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:09:27:904STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #21808.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:09:28:030STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #20937.

GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
GameServer:ProcessOrders()
GameInterface:UpdateMessageBoxAndProcessOrders()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:09:28:030STACKStart 157 order messages treatment (delayed over 1570ms).

AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:09:28:030STACKJob 'AIOrderMessageRepository' raised an exception.

AI:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:09:28:031STACKCannot cast from source type to destination type.

ColonizeFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
AIMessageRepository`1[T]:Run()
AIOrderMessageRepository:Run()
Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

03:09:28:532STACKGameServerState_Turn_AI_PrepareSync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:09:28:617STACKGameServerState_Turn_AI_Sync

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:09:29:685STACKGameServerState_Turn_Main

GameServerState:Begin(System.Reflection.ParameterInfo)
GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.FiniteStateMachine:Update()
GameInterface:Update()
GameServer:Update()
Session:Update()
Amplitude.Unity.Session.SessionManager:LateUpdate()

03:09:30:302STACKApplication is shutting down...

Amplitude.Unity.Framework.Application+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:Quit()
GameMenuModalWindow:OnExitToDesktopConfirmation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
MessageBoxWindow:OnValidateCb()
UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
AgeManager:UpdateInteractivity()
AgeManager:LateUpdate()

03:09:30:830STACKApplication shudown complete.

Amplitude.Unity.Framework.Application+c__Iterator7:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

03:09:30:831STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default]

Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
Amplitude.Unity.Graphics.HxFxSystemManager:OnApplicationQuit()

03:09:30:831STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]

Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
Amplitude.Unity.Graphics.HxFxSystemManager:OnApplicationQuit()

03:09:30:831STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].

Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:Unload(System.Reflection.ParameterInfo)
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Unload()
Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
Amplitude.Unity.Graphics.HxFxSystemManager:OnApplicationQuit()

03:09:30:831STACKUnbinding service [ILodService] with context [Default]

Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
LodServiceImplementation:Unload()
HxFxSystemComponentLodManager:Unload()
Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
Amplitude.Unity.Graphics.HxFxSystemManager:OnApplicationQuit()

03:09:30:831STACKThe Wwise sound engine has been released.

Amplitude.Unity.Audio.AudioManager:ReleaseWwise()
Amplitude.Unity.Audio.AudioManager:OnApplicationQuit()

03:09:30:831STACKFlushing diagnostics before closing streams...

Amplitude.Unity.Framework.Application:OnApplicationQuit()
EndlessSpace2Application:OnApplicationQuit()